Enchanting

by BluntedWumpus on 15 July 2017

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Hate it when your opponent Naturalizes your key enchantment? Well, he better be playing with 20 Naturalizes this time... This deck is full of things that benefit from having enchantments in play. And of course it's loaded with them.

How to Play

Herald of the Pantheon will help get your enchantments out faster. In general, more enchantments = better, so don't use enchantment creatures as blockers if it will kill them.

I find I end up winning once Celestial Archon comes out. Don't wait to use its bestow ability; a 4/4 first strike flyer is tough to take down, plus it's another enchantment that feeds your other combos.

Replenish is great, but be careful: your Auras only come back if there's already a creature on your battlefield. (They come back at the same time as the enchantment creatures, and there needs to be something for the Auras to target before the spell resolves.)

I'm not sure of the ruling on this, but if I'm right it's awesome: Does anyone know if Herald of the Pantheon also reduces the bestow cost by 1?

Deck Tags

  • Enchantment
  • Aura
  • +1/+1 Counters
  • Bestow

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2900025

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchanting

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