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This is a decking (milling) deck. All your creatures have defender, so you will not be attacking very much (except perhaps with Ogre Jailbreaker, but he's better off left as a powerful blocker).
Your key cards are the Doorkeepers and the Axebane Guardians, so protect them as much as possible. Since the deck is full of cards with defender, the Axebanes will produce tons of mana in whatever color combinations you like (make sure one is blue), and then pumped into as many Doorkeepers as you have out. Do it at the end of your opponent's turn, as much as possible. The Axebane can also help to make a lot of mana to pump into your Mind Grind. Everything else in the deck is strictly for defense.
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