The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
A mono-blue elemental-themed deck with heavy lockdown spells and abilities.
Get in damage early with creatures like Vaporkin and Frost Walker. Always keep a blue mana in reserve for blocking with Vortex Elemental. Save lockdown spells until mid- or late-game, even if it means taking some combat damage early on. And of course play lockdown on flyers over non-flyers, since most of your elementals fly.The heavy hitters in this game are actually in the 3 and 4 mana range: Tidewalker and Living Tsunami. Only cast these immediately if you are in desperate need of blockers, or if they can kill your opponent in a couple turns. They will be much more useful later in the game--wait until you have 6 lands out if you can (or 7 if you are holding a Supreme Exemplar). Especially don't cast Living Tsunami if you only have 4 lands out; while it is a great flyer for 4 mana, its ability will keep you from getting a 5th land out and playing bigger spells. Living Tsunami is best once you have something with a landfall trigger (Roil Elemental, Tideforce Elemental, Adventuring Gear and Seer's Sundial), because as long as the Tsunami survives you will have landfall every turn.
This deck has been viewed 958 times.