its a great idea. i love it.
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well then declare away for i have reached over 100 counters. a friend and i once kept playing after i hit 100 just to see how many i could reach before he killed me. i got to about 300 or so before he killed me.
i made this one and thank you
i dont have the cards needed to test out your version but it does seem like it work very well although i would like to keep my deck in standard
i wanted to make a deck with out planeswalkers
blue is thrown in a bit just for the training grounds because with atleast two of them spawnsire's 4 mana ability is knocked down to 1 so if you pay 1 mana it fuels its self all the way up to 20 to activate the big one
if you do decide to put red into this deck maybe throw in dragonmaster outcast. with the rite of replication thats 6 5/5 red dragons a turn. but other than that seems like one of those decks that none of your friends want to play against because it doesnt lose often
thank you. that was one of the few constructive comments i've ever gotten on one of my decks. i appreciate it.
you should consider adding green for flourishing defenses and an everlasting torment
lands are a colored permanent if they produce a colored mana. and i think the side deck should be filled with eldrazi cards for spawnsire.
blueschism114 local tournament second place everytime
i think you should add deffiler or souls and make it a more multi-colored deck
classic red destroyer i like it
ps some comments on one of my decks would be nice
i would suggest necromancer's covenant from Alara Reborn its an enchantment that gives all zombies lifelink and when it comes into play you may summon a 2/2 zombie for every creature in target graveyard