66 cards? WHYYY
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I used to have a modern deck with them.
I know I ran http://www.mtgvault.com/bloodymary/decks/pauper-token-combo/ for a while but I wanted a deck that really focuses on the combo and with the "new" addition of Commune with the Gods it suddenly becomes more of a real threat then a glass cannon ^^
Some stores follow the online list, while others allow everything paper but with an extended banlist just to be sure I prefer to make them mtgo legal.
I like this deck quite a bit I have been experimenting with Orzhov Enchantments for a while and I would like to recommend a one thing: PROTECTION it sucks see your creature with 3+ auras on it get killed (this is why boggles are great because of their hexproof) so I would like to suggest Cho-Manno's Blessing/Ward of Lights has flash, gives protection from the color of a choice (without removing the enchantment) and best of all it can give your creature evasion as well by giving them protection of the color the opponents creatures are. Or play a few Umbra's (Only the umbra will get destroyed the creature and all other enchantments will stay).
Quick tip: You can increase or decrease the "answers" in both main and sideboard or add new ones depending on your meta.
It performs really well against everything except tron (if they run small creatures like myr sire) and quick combo decks. This deck needs time to set up and although it can protect itself pretty well from aggro, when a Ulamog's Crusher hits the table turn 3/4 with a back up creature for Chainer's Edict you are pretty much fucked.
Love how well the cascade cards fit
Lightning Helix is a 100% uncommon my friend
STORM CROWLESS PIECE OFF PUTRID IMP lol
Needs more Storm Crows
Why not go 4 lightning helix and 2 bolts? that 1 mana makes quite a difference also maybe using Path to Exile instead of go for the throat
Pretty good although it has a bad time against control before sideboardind it beats affinity and familiars with ease, it's pretty quick and if it takes to long and you cant get through anymore gelmpalm, shepard and merchant will take care of that
Thank you very much it was under construction for quite awhile but after that it quickly became my fav deck
I do like a good rift but I prefer running normal mass removals
Thank you both for your comments, first of all I want to make place for expedition map and damnation, I am testing to see what cards are worthless in this deck and switching them in after some testing.I am replacing slate of ancestry with coastal piracy I myself couldn't remember the name of it while making this deck.And finally I don't like going infinite, my playgroup already sees me as target number 1 and I don't want that to become worse.
Heya man, awesome! Did you have a connection error during the last game?, good to hear from you.You can't really pm me on here but you could add me on fb if you want ^^
other nekusars:Underworld DreamsFate UnravelerKederekt Parasiteultimate ramp for B/U/R for 20 cents:Nightscape FamiliarCool counter for nek:Dream Fractureand last but not least Jace's Erasure can become really nasty really quick
Nice deck, it wouldn't be able to beat tier 1, since tribal is all about synergy and in modern you wouldn't be able to pull it off.Just like merfolk, it should be tier 2. (answering the question you ask Northy)This is still a nice deck tho, surely to just play casual.
nevermin I over read that one sorry bro
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