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Your running four copies of Frontline medic, Legion Loyalist, and Sunhome. I would argue that each of these could be limited to two cards thus freeing six spots. With these six spots I would add the following: 2 copies of Hellrider (combined with Assemble the Legion its a sure fire killer) and 4 copies of the three casting cost angle with haste and flying. I find that haste creatures are important to the deck, because they help get to battalion quickly. However, the Legion Loyalist is kinda weak and I'd rather see a more substantial attacker. I'd also drop the Martial Glory and go with some madcap skills. I have won soo many games with that silly enchantment. If i were you I'd drop two of the Halberdiers and maindeck two of the vexing. As for the Reckoner... get him in your maindeck. When people see him, they get upset and try to kill destroy it immediately. He's a great 'red herring'. Goodluck:)
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First of all , thank you for your comment :) I am new in this huge world of fun , actually that's my second deck! As you suggested i will add 2 copies of Hellrider , 2 Madcap Skills, 2 Vexing, 2 Boros Reckoner. However i wanna keep that Sunhome because of his active ability can be combined with Assemble the Legion. I will drop 1 Frontline medic,1 Wojek Halberdiers, 2 legion Loyalist , 2 Sunhome , 2 Martial Glory.
I would put Boros Reckoner in the main deck Keep frontline medic and legion loyalist. Drop the martial glorys and add one more boros charm and run 4 Boros Reckoner. I would suggest dropping sunhome and wojek. Legion loyalist gives all creatures trample and first strike and they cannot be block by tokens which makes up for his toughness and and power as for frontline he makes everything indestructable. I would agree with luttersign with madcap skills it just makes it hard to stop a battalion creature. I would add two more sacred foundry and drop two basic lands.
I agree with you about Sacred foundry , it can help me open quickly . Thank you for your comment :)