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Hmm, I don't see a consisten way to get out damage asides from the burn spells. Problem with spells is that they're one shot and in a deck where you can't draw, it makes it hard to rely on having one consistently in your hand. I suggest running some quick creatures with direct damage capabilities like M12's Goblin Fireslinger, or a Cinder Pyromancer if you rather have a stronger burn. Also, I would take out the Kird Ape (if you are willing to put in more direct damage) for Chandra's Spitfire. It's a slightly heavier hitter with flying.
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