Blkdoutgsxr

16 Decks, 18 Comments, 0 Reputation

It triggers cards that have "when a creature is put into the grave yard, but then it just disappears or ceases to exist, so no you cannot summon it from the grave yard

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Posted 16 October 2011 at 03:16 in reply to #207313 on Liliana's Zombies Horde

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Any suggestion on what to pull? Curiosity and Divine Reckoning?

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Posted 13 October 2011 at 19:31 as a comment on Floating Dagger

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I seem to be a little short on creatures, so if anyone has any suggestions please share, I was considering blighted agent to keep the unblockable..ness

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Posted 13 October 2011 at 18:28 as a comment on Floating Dagger

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Heres my White deck I built, I did green to get the birds and pilgrims... If all goes right Ill have 7 useable mana turn 4, pumping out my small creatures, gaining counters. Yours for a mono white looks good though, I agree that mentor of the meek really shines in these decks.

Heres my deck if you wanna take a look or comment!!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=242902

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Posted 09 October 2011 at 00:01 as a comment on wheenie white (human)

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Add Reverberate!!! I was playing with builds on burn decks last night and they seem hard to polish...

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Posted 08 October 2011 at 23:58 as a comment on Chandra! Chandra! Chandra!

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Thanks, I might try that out, sounds like a nice combo

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Posted 07 October 2011 at 19:40 as a comment on Human +Counters

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If anyone has any suggestions please share, put this together with cards I had kinda left over from my Booster Box...

I was thinking
Add 1 Gavony Township
Add 4 Sunpetal Groves
Add 4 Razorverge Thicket
Sub 3 Pains
Sub 3 Forest
Sub 1 Hamlet
Sideboard Ambush Viper

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Posted 07 October 2011 at 11:46 as a comment on Human +Counters

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What do you think about Swiftfoot boots? Hexproof + Haste, cheap to equip plus easy counter on Avenger if you draw your lawkeeper

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Posted 06 October 2011 at 10:56 in reply to #204724 on Tap That Ass (updated, 9/30 T2 legal)

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You should try running the vensser as well... Bouncing the Titan (or anything for the matter) and then the -8 (exile permanent each time you cast a spell? Yes please... Flashback becomes ridiculously powerful for a late game close match!

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Posted 05 October 2011 at 11:15 as a comment on Tap That Ass (updated, 9/30 T2 legal)

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I played with this deck tonight and found it slightly slower then my friends decks, My win would come on turn 8 or so where they win on 6/7... Any suggestions to make this deck quicker would be appreciated, I'm liking the blue, just need a little more speed...

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Posted 05 October 2011 at 11:02 as a comment on (Please Help) Empires revisitied

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Tez is to pull a missing part of the trio if needed, and I run 2 inkmoths in every deck I build for backup I guess... If you get them in your opening hand and the game runs it can come into effect as a win condition, otherwise it just acts as a colorless land... I'm open to any suggestions though. My focus is getting the empires out quickly and efficiently

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Posted 05 October 2011 at 10:57 in reply to #204863 on (Please Help) Empires revisitied

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Having 61 cards? I dunno, just how I found it running best I guess...

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Posted 05 October 2011 at 10:54 as a comment on Eldrazi

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When I had white empires it just felt as if I didnt get the set of empires until very late in the game, usually if I won it was the turn before a loss, made for some really close fun games, but overall was a losing deck, and that frustrated me LOL

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Posted 05 October 2011 at 00:09 as a comment on (Please Help) Empires revisitied

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Any help you can give will be much appreciated. I tried to make a mono white empires deck but the artifacts just take up too much space in the deck, decided to go U/B to focus on draw cards and search cards (diabolic tutor)

I want to keep this standard legal, if you can point me towards any artifact fetch cards it would be amazing,, but I cant seem to find any in standard... Thanks again :)

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Posted 04 October 2011 at 23:06 as a comment on (Please Help) Empires revisitied

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I'm liking the card redirect for this deck, there are just so many possibilities where it would give you the advantage or secure a win

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Posted 04 October 2011 at 22:06 as a comment on Tap That Ass (updated, 9/30 T2 legal)

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I have a pretty similar deck but am having a huge problem with keeping my avenger out there, either he gets burned imediatly or doom bladed if he has more then a couple counters on him... was thinking spellskite?

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Posted 02 October 2011 at 01:20 as a comment on Tap That Ass (updated, 9/30 T2 legal)

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I play with a very sim deck and I've found that when playing against mainly white/red decks Phyrexian Crusaders are pretty amazing, Protection from white and red with the cost of 3 mana. Usually I will sub the HOP because of their cost

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Posted 29 August 2011 at 20:27 as a comment on 3-4 TURN WINS

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Titanic Growth would not work for this deck due to it costing Green mana...

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Posted 29 August 2011 at 20:20 in reply to #194630 on 3-4 TURN WINS

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