It triggers cards that have "when a creature is put into the grave yard, but then it just disappears or ceases to exist, so no you cannot summon it from the grave yard
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Any suggestion on what to pull? Curiosity and Divine Reckoning?
I seem to be a little short on creatures, so if anyone has any suggestions please share, I was considering blighted agent to keep the unblockable..ness
Heres my White deck I built, I did green to get the birds and pilgrims... If all goes right Ill have 7 useable mana turn 4, pumping out my small creatures, gaining counters. Yours for a mono white looks good though, I agree that mentor of the meek really shines in these decks. Heres my deck if you wanna take a look or comment!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=242902
Add Reverberate!!! I was playing with builds on burn decks last night and they seem hard to polish...
Thanks, I might try that out, sounds like a nice combo
If anyone has any suggestions please share, put this together with cards I had kinda left over from my Booster Box... I was thinking Add 1 Gavony Township Add 4 Sunpetal Groves Add 4 Razorverge Thicket Sub 3 Pains Sub 3 Forest Sub 1 Hamlet Sideboard Ambush Viper
What do you think about Swiftfoot boots? Hexproof + Haste, cheap to equip plus easy counter on Avenger if you draw your lawkeeper
You should try running the vensser as well... Bouncing the Titan (or anything for the matter) and then the -8 (exile permanent each time you cast a spell? Yes please... Flashback becomes ridiculously powerful for a late game close match!
I played with this deck tonight and found it slightly slower then my friends decks, My win would come on turn 8 or so where they win on 6/7... Any suggestions to make this deck quicker would be appreciated, I'm liking the blue, just need a little more speed...
Tez is to pull a missing part of the trio if needed, and I run 2 inkmoths in every deck I build for backup I guess... If you get them in your opening hand and the game runs it can come into effect as a win condition, otherwise it just acts as a colorless land... I'm open to any suggestions though. My focus is getting the empires out quickly and efficiently
Having 61 cards? I dunno, just how I found it running best I guess...
When I had white empires it just felt as if I didnt get the set of empires until very late in the game, usually if I won it was the turn before a loss, made for some really close fun games, but overall was a losing deck, and that frustrated me LOL
Any help you can give will be much appreciated. I tried to make a mono white empires deck but the artifacts just take up too much space in the deck, decided to go U/B to focus on draw cards and search cards (diabolic tutor) I want to keep this standard legal, if you can point me towards any artifact fetch cards it would be amazing,, but I cant seem to find any in standard... Thanks again :)
I'm liking the card redirect for this deck, there are just so many possibilities where it would give you the advantage or secure a win
I have a pretty similar deck but am having a huge problem with keeping my avenger out there, either he gets burned imediatly or doom bladed if he has more then a couple counters on him... was thinking spellskite?
I play with a very sim deck and I've found that when playing against mainly white/red decks Phyrexian Crusaders are pretty amazing, Protection from white and red with the cost of 3 mana. Usually I will sub the HOP because of their cost
Titanic Growth would not work for this deck due to it costing Green mana...