http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 Here is my shaman/treefolk deck it should give you lots of ideas. I agree to ditch the fona, 1 more leaf. The biggest problem I see is only 1 big hitter, no anti creature or destroy cards. Every green deck should have 3 things, mana accelerations, +/+ buff and what you mainly dont have that is disenchant or something that can do it. You have 1 wood fall but a 4 cost to disenchant is wickerbough elder. Lignify would work well to disable even indestructible then assassinate with wolves. Oren reif of vastwood is a great land to buff all the tokens and swarm you will make. I dont know about the channelers might be very hit and miss to get it to do what you want it to do at the time. i also do not think it is really needed with the bosk, oracle and leaf to pull mana and card advantage. Green has no direct damange so try adding red and there are some good red shamans out there. Hull breach 1 grean 1 red instand destroy enchantment and artifact or demolition for 3-4 sorecy same + destroy creature.
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 I first was going to make a tree folk deck but realized it had some weaknesses and most you got over. My deck here is a green shaman deck that is 1/2 treefolk give it a look. The big problem I see that is just inherit with green little anti creature. Lignify is great. I suggust steely resolve. It works for me. Green 2 cost enchantment. Choose creature type to shroud then they wont be zaping your timber protecters. It seams like you have way more land grab stuff than you need. Some shamans would work well with leaf crowned like oracle of mul daya for extra lands or elvish piper to tap play creatures. Ive seen other tree folk decks use the oracle extreamly well as a great every turn way to pull lands out of the way for leaf crowned elder and just get more mana faster. I put red in mine for direct damage. Try oren reif to buff all. I give it a 8/10
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 try my shaman deck. You have some good ideas going but have a lot of holes. What you are missing is defenses and destroys. The channelers could be could but then again they could be very unpredictable. Must have 4 bosks those will make or break your first 4 turns. 4 masters is a must those are one of the only green ways to directly kill creatures. I like the doors but when it comes down to having to choose between the doors and leaf, oracle, master or embrace i would probably choose against it when i hit 4 mana. Replace gigamancer with wood fall primus. He multitasks and it hard to kill. Gigamanster unless you freeplay is not even usefull the untill the next turn so it will be easily killed.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 My deck used master of the wild hunt, wolf skull shaman and oren reif of vastwood to make 1-2 generally 3/3 wolves a turn. That do about 1/2 of my defence and just swarm in a few turns. For an even better combo put in wren's run packmaster to give all your wolves deathtouch and make 1-2 wolves a turn. Wolves can be good. Ive considered the idea and it can work. You need some kind of defence. Ditch aspect of wolf for blanchwood armor, or just ditch slot for some sort of naturalize. The elemental ive seen devistate by getting 14+ mana and 8+ wolves on turn 4 for total swarm. To do so you need alot of mana. Get some sort of mana/land producer for 1-2 mana cost. You will be hard pressed to find a good green deck without some way to speed up its mana production on turn 1-2. Ditch the wylui wolf. Geas cradle could be great for well any green but if you are makeing tokens great. You will never get the mana for night pack without serious mana acceleration. More overruns, masters. Try vines of vastwood instead of giant growth.
looks like a high lander deck. If not no reason for only 1 of each non basic land. Hard to judge high landers.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 take a look at my shamans It is not balanced enough. Put the anti enchantment/artifacts in the main deck. I see no way to handle creatures besides hitting them for 3 once. Master of the wild hunt is a must and great with your wolves already. Oracle of muldaya will help pull you more lands and cards out of the way for kinships. Colussus is nice for but better if had a way to give trample say laxodon warhammer for life gain.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 my shamans I like the red pestilence idea alot more than the shaman idea you have going. I see no need to actually have the creatures be shamans at all besides just saying they are. If you do not need it to be a creature type then dont limit yourself to that one type. I agree the burntree is not good in this combo. Do 4 essense to keep you in the game longer. I agree you need some kind of defence while warming up pyro. You also need something to do to creatures that pyro cant kill i.e. indestrucable, regen, totem, protection red or high toughness. The only one you have is frost. I would go the extra 1 more for Kumano, master yamabushi for multi hiting and exileing. Go for 4 of all your enchantments. Take out the mine. You pay 2 and first thing it does it give opponent a card. Can work well but not here. Go for a cheaper land/mana gain than vegitation. Lannowar elves, wild growth ect. Animist is nice but chameleon colusus is better. Too many pingers. Take out spike shot. Not enough ways to buff it. Need some kind of defence. Wall, chump blocker token makers work well and both colors have lots. Witness is great. What is a red deck with out lightning bolt. Red/Green do hulbreach to kill artifacts/enchantments. Overall nice idea but needs refineing.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 my shamans. I agree that vows is not needed. I dislike the consul just because it will wipe out all your wolves and wolf skull, but it could be used to weaken creatures so the crafter can zap /5's. The omen reader works will with the drum but you only have one creature with cost over 4 so if you can play him then you do not need any more mana for much else. Try the rager in place of omens. Oracle of mul daya is great for your kinships + lands every 2 turns. Nice colosus + warhammer. Equiped and buffed will probably end the game. Use more wolf skulls. Excelent supply of chump blockers or swarm or attackers.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 my shaman deck. I have seen several with the tactic based off of the mtg web article on shamans. I do not like the idea of haveing the flamekin harbringer in their to serve only one purpose of getting the rager. If you use orenreif the vastwood it would make it so your wolves could be buffed so they can rage for auto hits and allow you to use the rager forger eariler without fear of not buffing enough creatures. Rather than the gilt leaf sear I use oracle of mul daya for the same reason. To pull cards out of the way so the leafs and wolf skulls kinship triggers more and well extra land every 2 turns at least. Earth brawn is the only way you have to buff after forger is in play. I like vines of vastwood for buffing, anti zap or not allow opponents creatures to be targeted with buffs.
good deck for the sets allowed but it could be updated with several new cards.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70659 4x leaf crowns is a must. Free card besides draw. Same with bosk 4x is a must. Those two treefolk will speed up your deck. In mine I oppted for leaf instead of sachi. Free play vs extra mana. The extra green will only go so far with multi color. Thorn bite seams unnessisary with the lightning crafter. Try hull breach. Great g/r naturalize to hit both for 2 cost.
I would take out wind storm since the master can assasinate flyers and put in naturalize type card or steely resolve to shroud all your wolves.
A problem I see not early game creatures so that could make useing pestilence hard for quite some time. I would sugest white knight or cemetary gate to replace the rats. This would allow a more early game creature to have besides the doll both protection from black. Haveing a creature to attack with is always good.