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Constant saprolings.
Conjurer's closet for bouncing ghave right before he runs out and mycoloth after saproling symbiosis, with vorel the whole time. The best combo is probably paradox haze, doubling season, sporoloth ancient, and sporesower thallid. It produces 12 saprolings every turn with just those 4 cards. Xenograft for fungus and then with sporesower thallid and sporoloth ancient your saprolings make saprolings XD! Essence of the wild just for shits and giggles.
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DOOR OF DESTINIES!umm... maybe a fungal sprouting if you can pull it late game. some land grab could also help the deck move a bit quicker.Also, instead of Sporegenesis, maybe Golgari Germination? Costs less, does the same thing, without having to put a counter on things, and works with your colours here. Necrogensis will also help if you plan on killing opponents creatures. Verdant Force can be fun if you just want to poop out saprolings as quickly as possible. Tukatongue Thallid for cheap turn 1 play, And lastly, Sporemound. Landfall saproling generator. Can be fun yeah?You're deck. Do as you please.
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Door of destinies no because I want quantity over quality. Golgari germination no because sporogensis does it based on upkeep and can stack more than once. Verdant force because way too expensive and not as fast as sporesower and sporoloth. Tukatounge thallid no because thallid covers the one drop and better. Thanks for sporemound thought of it but forgot, and necro genesis and fungal sprouting especially after saproling symbiosis the bouncing mycoloth.
Maybe the congregation at dawns? You're gonna be focusing on saprolings so pulling creatures from your deck shouldn't be that important? I'm not really sure what you should pull out honestly though.
I put that to guarantee sporoloth and sporesower combo.
Have you thought about replacing Crop Rotation with Lay of the Land? Same drop, just Lay of the Land puts the mana in your hand instead of you sac'ing a land to put out a land.
Sure thanks
This deck is awesome! Mycoloth great, and you should you run maybe four. But again, 66 cards isn't so great. Also I notice that you seem to have a lot of pairs of cards, which could make your decks a little inconsistent. Whether that's just chance or not I'm not too sure. There are some other really decent Thallid cards that you haven't included, but I think you're on the right track as a player and you seem to have researched some really good cards! keep at it man!
What do you mean the pair cards how I have 2 of everything?
Yeah, it seems to be a recurring them in your decks.
With all the counters you need, have you given much thought to the mechanic "Proliferate?" It could speed things up, quite a bit =)'Grim Affilction' comes to mind - give one of your opp´s pets a -1 / -1 counter, then boost your own creatures with Spore counters on them. 'Steady Progreeess' and/or 'Tezzeret's Gamble' - they are also highly splahsable (meaning they are capable of working fine in a multi-coloured deck)
Looks good! I like Sapproling Symbiosis, it a neat card!