Start typing a card name and use the auto-complete feature to select the card you're trying to add. Enter a quantity and add that card to your command zone!
The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 1,249 times.
NOTE: Set by owner when deck was made.
You need some more land, my dude
Permalink
20 lands in a 60 card deck is normal. Also the majority of my deck is 1-3 cost that a pretty low mana curve. Also Pathto Mettle will transform into a land pretty easily.
1/3 lands in edh is passable with the cheap mana rocks and ramp but with the standard card pool I think you are going to miss your 3rd land drop a lot more than you like with only 20, and most of your 2 drops are removal and not advancing your board. I don't mean any offense, just offering advice
I believe 20 lands is very average but for much more aggressive decks and almost entirely made up of dorks and rocks. A mid-range like this should be seeing 24 land at least, especially if you want to get Samut out by turn 4 or 5
Thanks for the advice but i have play tested on tapped out like 10 times and never once had a mana problem. Also personally i dont enjoying keeping a hand that doesnt start with three lands so i might miss a turn 4 land drop but almost never a turn 3.
That is fair, and I suppose missing a land drop isn't too bad since you got enough low drops to keep your board stable.