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This deck has been viewed 701 times.
I love the general mechanics going on here, but I'm a little worried its just a touch too top heavy as is. You're running six 1-drops, opt and shock, and two of your 2-drops (blink of an eye) don't want to be 2-drops cause they really really want to be kicked, so its like you're running five 2-drops, for a total of 11 cards that have any speed.I'm also worried about the six 5-drop planeswalkers. With 6 you will see them in the opening hand/early game often, and you don't really want to see them until you have plenty of mana. I would think about shedding 1 of each planeswalker, and nix sinister sabotage altogether. Sabatage ups the 3-drop count, and has a tougher casting cost in standard, so there will be hands where you can't even play it when you drop your third land. (5 total slots open)I like negate for this deck. You're running PLENTY of critter hate, so it shouldn't be a big deal to have 3 or 4 negates to handle everything else. Then maybe max out opt?Just my thoughts. I always have better luck with pure control like this when it is extremely fast and can respond to everything beginning turn 1
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Thanks for the advice I debated on the planeswalkers.