How about making a Blue splash and adding Wistful Thinking (draw 2 discard 4, lol) and a couple Leylines of Antecipation. This would solve the Sorcery problems completely, imo. I'd remove Cerebral Eruption in order to put 4x blue Leylines, the 4 Slagstorms to put the 4 Wistful. You could even add a few counters (3~6?), if needed. Then I'd consider Crumbled Necropolis and the UB-UR duals. Or a few Shock Lands/Fetch Lands for faster development. Anyway, the deck already seems preety solid and fun. I say good job \o
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noss mt nb eci deque oquei n gstei oquei mt nb
deck d nb oquei/
Try some Cunning Sparkmages instead of the Pyromancers. They have Haste :D
Seems cool. Maybe some further testing reveals what cards are essencial to the strategy, and others might be just accessories. Consider changing the "details" to suit your personality/game style as you wish, too.
Cudgel Troll should do the trick, then. Specially if he has some way to power him up.
AH! Also, you could consider a evasive thing to allow the Liege to successfully hit your oponent. Deathtouch is an option - since Deathtouch + Trample means the creature may deal 1 damage to each of its blockers, and the rest to the defending player/planeswalker. A Liege equipped with a Basilisk Collar (for example) would require 8 blocking creatures so its damage-dealing ability is denied. 8 or more, since you have Primal Bellows!
Let's see. If you want to use the deck based upon the Liege, it means you want: 1- A lot of lands, so they can become 8/8 threats 2- At least a 1-damage hit with the Liege. Garruk's Companion and Leatherback Baloth are both great creatures. Maybe you should just give the Companion the oportunity to get larger (Blanchwood Armor, maybe?), so your oponent waste time with it before you summon that Liege. And a Blanchwooded Companion (or Baloth) sometimes will kill your oponent, which is nice. Blanchwood also has some sinergy with the Liege-thing with the excessive lands (Forests). Nature's Lore is good, but maybe you could use Cultivate. Puts a basic land on the battlefield AND brings another to your hand. That's 2 Extra Forests with a 3-mana sorcery. You might consider the Frontier Guide instead of the Arbor Elf. This deck already seems quite fast - you have a considerable burst at Turns 2 and 3, then take a slow rythim until the Liege comes into play. The Frontier Guide is quite useful to bring more Forests (sinergy with Blanchwood and/or Landfall, and the Liege ability. More Forests = More 8/8 stuff) I found the Harmonize to be quite ineffective. You would have more draw with Momentous Fall. At cost of sacrificing a Baloth (for example) you draw 4 cards and gain 5 life! Remember that Momentous is an Instant, so you can use it as a reply to a hate (creature destruction), having profit even at your losses. Also, you draw cards equal to the creature's POWER, what means that you can also use a Primal Bellow'ed ELF to have quite the draw. As a matter of fact, Primal Bellow > Vines of Vastwood, if you really want the Asceticism's. You could consider a couple of Naturalize's or Relic Crush's to avoid loss due to some badass Enchantments and/or Artifacts. The things I humbly suggest you to remove are the Arbor Elves, Vines of Vastood, Harmonize, Rampant Growth (if you need more slots) and maybe 1 Overwhelming. I mean, your oponent's life total will be a bit threatened if you play with a 6/5 trampler at Turn 3. Attacking.