Red/Blue Burn

by Blinken on 12 February 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (6)

Sorceries (3)


Instants (3)

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Deck Description

Rundown is in How to Play as always, be sure to throw me some thumbs if you dig the deck. Comments/suggestions are very welcome, as long as you keep it polite. Thanks. =)

How to Play

Ideally you'll want a Snipe and an Elemental down simultaneously, but just 1 can get the job done. All non-creature casting becomes converted mana cost 1 with at least 1 electromancer down (besides the charms) so let them have it through the Snipes, then/or exile them with the Elemental's ability to ramp him up and swing through with after say, a Gridlock. Sub in Fog Banks to slow the pace if you're getting hammered, drop in the Delvers for added offensive power and sub Electrickery if you need to blast tokens.

Deck Tags

  • Red/Blue
  • Burn
  • Standard
  • Izzet

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 4,227 times.

Mana Curve

Mana Symbol Occurrence

0250210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red/Blue Burn

Lose goblin electromancer...he isn't as good as you think. Add a playset of RAKDOS CACKLER! :)

1
Posted 12 February 2013 at 03:48

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I like the mancers to bump all of my casts down, especially Syncopate. Countering your opponents win condition for 1 mana in turn 3-5 makes for heartburn. Not to mention they make decent chump blockers when needed. The Cacklers are always a good idea though. =)

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Posted 12 February 2013 at 04:08

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keep the eltromaners add street spasm and menecular chemist and drop the mizzum skin and artful doges also craklers are good.

1
Posted 12 February 2013 at 03:52

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Spasm's Overload is too costly for this decktype. I assume you meant Mercurial Chemister, a good card no doubt but turn 5 is late and his abilities are moot for this deck considering I have draw covered with Think Twice and Izzet Charms and I only have 4 cards with over 2 converted mana cost for his creature burn. Artful Dodge has a place in this deck for swinging through with Nivmagus and it's ability to deal 4 damage for 2 mana with a Snipe down because of flashback.

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Posted 12 February 2013 at 04:32

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no mizzium mortars?

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Posted 12 February 2013 at 03:58

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Nope, Mortars aren't as dynamic as Spears or Pillars and I don't plan on the game lasting to turn 6 to overload it.

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Posted 12 February 2013 at 04:03

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wait can u exile them after you cast them?

1
Posted 12 February 2013 at 04:11

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You have to cast them to exile them because a card doesn't become a spell until cast. How it works is you cast said instant or sorcery, then put Nivmagus' ability on the stack (which then the spell will NOT resolve) exiling target spell. So, if a Snipe is down, your opponent(s) will still take 2 damage because the instant/sorcery is still being cast, however, it's effect is rendered moot if consumed by Nivmagus.

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Posted 12 February 2013 at 04:19

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