Experimental Myr

by Bleodsian on 03 May 2012

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

This deck is meant to produce a mass of deadly myr. Unfortunately, all I can think of are artifacts. It needs plenty of refining to make room for land and some spells. This is my first attempt so I wanted to make a colorless deck to avoid protection and walk but it is starting to adopt white cards.

Proposed combinations is:
2 Galvanizers and a Palladium Myr to create an unlimited mana supply.
Prototype Portal with Perilous Myr
Unwinding Clock and Lux Cannon (preferably with a coretapper)
Servitor and Eldrazi Monument

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,507 times.

Mana Curve

Mana Symbol Occurrence

60000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Experimental Myr

At least 3 Clocks ! They're huge for myr,
More Turbines ! Work with clocks and fetch the myr you need.
More Forge or Monument because indestructible is the win and stops the kill.
Two more retrievers...

Cuts:
Don't like the incubator. You should have tons of other myr and not need to exile from deck.
Don't know about the anvil. You'll generate so much mana that the -2 is kind of redundant.
The Factories are off theme.

Options:
Artifacts - Myr sire, Darksteel myr, Adaptive automaton!, Master transmuter(cheats in big stuff), Kuldotha Forgemaster(fetchy cheats), Energy chamber, Etched champion(off theme but usually protection), Scourglass(who needs spells ;), Serum tank

Spells - Dispatch, DIspense Justice, Fabricate!, Frantic salvage, Thirst for knowledge,

Lands - The artifact lands aren't any more walkable than the rest of your non-basics and are synergy with the clocks.

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Posted 03 May 2012 at 20:20

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Ah, the incubator... I had that in there back when it was up to 60. With nearly forty artifacts in that deck, I thought I'd use it in desperation to get as many myr tokens out as I can. Yeah, I totally agree about the anvil.

Should I go ahead and raise the deck number to 60?

Do you know how prototype portal would work in the thing had no mana cost at all like Memnite?

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Posted 03 May 2012 at 20:36

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X is the printed cost, so X would be 0. It would be tap portal : get a memnite.

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Posted 03 May 2012 at 21:16

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You need, Need, NEED! the turbines main deck ! At the least it gives you something to do every turn and when you reach the 5 myr you can fetch the Battlesphere and make with the beatings. x4 if you can.

Dropped the resevoir, welder, and shimmer ?

Fix : one too many Ancient dens ;)
Tricks : Using Lodestone Myr to tap your Howling Mine so only you draw cards.

Opinions:
The citadels were good at 4. What with all the artifact destruction around, losing land as well is unfun.

Propagator is slow... mabey go to one of ? Adding all the other techy myr as x1 and fetching them with turbines ?

While helpful I don't see the need for Reliquary. You'll usually play most of your hand...

You have alot of mana production. What are you going to do with it ? Add more Matrix ? Fewer mana myr or main deck Superions ? Diviner's Wand could use it to draw you cards...

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Posted 04 May 2012 at 17:36

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