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I've made a couple of B/G decks before, not EDH though, but it was my absoute favorite colors - so, here it is, my first B/G EDH based on an awesome, potentially broken Commander: Glissa, the Traitor. I did a wee bit of detective work online to find combo's and ways to break that petite zombie / elf. The core is supposed to be a sac engine/outlet for a great deal of artifact recursion, while punishing the opponent doing it.
I guess an ideal start hand will involve the Leyline and go from there, but here's some of the combo's with Glissa and co.:When you get enough mana, Executioners Capsule + Glissa will toe-tag a few of your enemy's critters as long they're *not* mono-BViridian Longbow + any creature with DeathtouchThornbite Staff + any creature with DeathtouchLeyline of the Void + Altar of Dementia (I'm planning on getting a Helm of Obedience to go instead/alongside Altar)Glissa, the Traitor + Wurmcoil Engine + Any sac engineGlissa, the Traitor + Lifespark Spellbomb + Thornbite Staff = {2}: Destroy target creature and: {3}{G}: Destroy target landGlissa, the Traitor + Ratchet BombGlissa, the Traitor + Massacre WurmGlissa, the Traitor + Urza's/Mishra's Bauble for a shirtload of card drawGlissa, the Traitor + Sylvok ReplicaYou get the idea ^_^
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Feel free to ask away, or to give advice/criticism. I will, as to my knowledge, try, to comment on one or two of your decks ^_^
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Khalni Heart Expedition isn't gonna be nearly as re-useable ramp as Wayfarer's Bauble. Without a Divining Top to tweak your draw Expedition Map is probably going to ramp you more often and early on than Into the Wilds, too.Dryad Arbor seems risky, especially without the upside of the possibility of a turn 1 Green Sun Zenith. It just seems like a good way to lose a land at the first board wipe. Then again your meta may not be as wipe heavy as mine in which case it's a free emergency chump blocker and ignore me.Is there something I'm missing with Blazing Torch other than it being a reuseable way to deal 2 damage? If so Moonglove Extract does the same without tying up a creature and requiring it to tap. Then again the Torch is slightly cheaper. Triangle of War is another reusable kill option, too, but it won't hit a player.Urza's Bauble will give you another Mishra's Bauble-like card draw engine.Strip Mine is better than Ghost Quarter and it's only a couple of bucks.Forbidden Orchard seems like a bad idea in a deck where you're forcing your opponents to sac stuff. It's only a two-color deck anyway so it's not like you need that much flexibility. I'd just run a Woodland Cemetery in that slot (or Temple of Malady, Overgrown Tomb, Twilight Mire, etc).
Thank you for your comment Doc - I really appreciate it ^_^I needed to rtfc as to why I added Blazing Torch, I thought worked as though Glissa (or another DT critter) would do the damage, so nicely spotted =DI definitely need Urza's Bauble and I'm waiting till some more dough comes in, when that happens, I'm ordering Opal Palace, I think it will fit Glissa nicely. I'm also on the hunt for Gilt-Leaf Palace and Golgari Guildgate, but sadly Twilight Mire it just too expensiveWoodland Cemetary is added to my wish list as well as Strip Mine ^_^Spot on with Forbidden Orchard, I'll remove it immediately.
Not only Twilight Mire expensive, but I guarentee it gets reprinted and becomes a five dollar card. It's the main reason I'm not running one to be honest. I don't mind spending cash on cards if I know they're gonna keep their value; my Glissa deck has a Bayou after all. But I don't wanna invest 40 bucks in a Twilight Mire or Verdant Catacombs knowing it's gonna get reprinted and be available for less than the cost of a Big Mac. Depending on your meta also consider Sylvok Replica as a reuseable way to hit enchantments/artifacts. I just slotted one in last night and had great luck with it.
Sounds awesome ^_^ Definitely Sylvok Replica. Oh lord, that sounds evil with Glissa, haha, and what a work of art. Looks evil and bad-a**, which I think will suit nicely - Very nicely spotted and thanks !
Black EDH decks are sort of my specialty, and I'm not too shabby with B/G ones either. Plus my Jarrod EDH makes a few good uses out of Nissa, so when I get back home (out of town ATM) I'll be sure to look this over
Thanks, man =) There are, however a few adds and remove on the drawing board, just need some dough before I can do this.Have a great trip my friend, and no rush ^_^
I've been meaning to ask you, SWN - how does the land card "Arena" work with creatures which have Deathtouch? Does it Ping other critters to death or is it just damage equal to their power?
It does both, it deals damage equal to their power, and it pings them to death regardless of whether they take lethal damage (unless the creature is indestructible obviously).I've tried Arena in my Glissa deck a few times and it just never worked:1) As a land that can't be tapped for mana it can get in the way sometimes and kill your tempo just putting it into play.2) It costs four mana to activate, which again can really soak up what you can do each turn.3) Your opponent chooses the creature, not you, so there's way too many times you spend 4 mana to kill a token or used-up Snapcaster or Eternal Witness (which then gets recurred or something)In almost every way Triangle of War is going to be a better recurrable fight effect. One to play, two to use, and you pick the creature and then it goes back to your hand with Glissa's passive. Heck, if you've got the mana you can then play it and do it again.
Yowser, Docter Hydro - that artifact is just right - I never understood that the opponent chose with the Arena, thanks for stopping me putting it into the Glissa deck ^_^I was about to add Massacre Wurm to my semi-Flicker EDH - Athreos - but I see now I have to order one more, haha, it is just hilarious in both =)
One other thing a lot of people don't realize when they play Glissa is rule 603.6d: Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to "look back in time" to determine if these abilities trigger. Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a creature dies, you gain 1 life." Someone plays a spell that destroys all artifacts, creatures, and enchantments. The artifact's ability triggers twice, even though the artifact goes to its owner's graveyard at the same time as the creatures.
In other words, if Glissa is on the field and someone casts a Wrath of God, you can bring artifacts back to your hand for each creature the Wrath kills EVEN though Glissa is also killed by the Wrath.
As the wise say: "We learn something new everyday" ^_^Thanks for pointing that out - It is good info, and it will probably come in use for future game playing. First, I need to collect all the missing pieces - I need some of those cheap artifacts, actually a lot of them, I have to wait till next month, though - out'a cash >.<' but the core of the deck is soon here
Yeah, I actually didn't know that until few months ago. It makes a difference with Glissa, Harvester of Souls, Ogre Slumlord (which you aren't running but I do), etc.
Ok, wow, A long series of unfortunate events have kept me completely away from this site for a loooooong time. This is my own self-reminder to look this over soon =]
Thank you, swn ^_^ There's no deadline, so no need for stress
Alrighty...time for me to actually comment on this bastard =PThe first issue I see is that you have none of the available artifact lands. They're not end-all, be-all, but they're just nice to have with Glissa.I worry that you don't have enough means of getting your artifacts back. Buried Ruin, Arcbound Reclaimer, etc. would be welcome additions. On the flip side, you could always do with more artifacts, period. Some good ones I've seen with Glissa include Mindslaver (Force them to attack something that'll kill them, get Mindslaver back, repeat), Nevinyrral's Disk (It's a nice deterrent that you can just get back again and again), and Molten-Tail Masticore (Sac it when it becomes too much trouble, get it back when it's more favorable, load up your 'yard...All good).Beacon of Unrest is always a nice option, especially since it can nab you some other Artifacts.If you want an extra sac outlet, one of my personal favorite B/G creatures, Doomgape, can do wonders. Finally, don't use Triumph of the Hordes. For one, it'll get you punched in the face. Secondly though, it's often unwise, even in EDH, to mix Infect with normal damage. If you want a big, flashy finisher do something like Overwhelming Stampede, or hell the classic Overrun would work pretty nicely in here.
Also thanks for reminding me to put Garruk, Apex Predator in my Jarad and Thelon EDHs. It's...silly.
Unless you're running some manner of affinity or using some kind of land sacc combo the downside on artifact lands way outweigh the upside. The last thing you need to to lose lands to a Vandalblast, Nev Disk, Austere Command, etc. There's almost no upside short of maybe having a chance to get one or two back after an Armageddon and a ton of downside, or so my experience trying them taught me.
I'm sorry for the late reply, I have been on holiday in Turkey with my wife and most of her side of the family and we just got back yesterday, that's hard work, I'll tell ya. (Not being with her family, that was fun ^_^ but all the work before and after, plus I don't handle stress very well, and Antalya Airport is just that..)I really got the fear on take-off + landing - Jebus H that was frightening!But a damn nice vacation and probably the closest you'll get to Paradise (If you're a believer). The people there are just so nice, very humble, very skillful, and I recommend 'Side, Turkey' to an 8 on a 10-numbered scaleOn the comments - Thank you SWN for the great advice ^_^ - I'll remove Triumph of the Hordes and replace it with Buried Ruin. I'll definitely think about Molten-Tail, always been a fan of Masticore's, only on a few occasions have I harnessed the original's true power, so yeah - I'm gonna put one of those in and I do own 1 Mindslaver which is not currently in use, good call, my friend. Also, Doomgape look just downright cruel, haha. Putting one in the basket for next month - I'll repay the favor soon ^_^And you're quite welcome ^_< Doc: You got me thinking on Nevis Disc - There are a ton of board-wipes in my playgroup, so all my stuff will most likely go in the yard, the end of my deck, however, is Leyline of the Void/Rest in Peace and their kin, but thanks for the advice, I'll see if can make my way to your EDH'sThanks guys !*highfive!
What's your opinion on Mirrorworks and/or Lotus Petal for recurring mana fixing, and doublets of artifacts?I have both in binders, but I'm not so familiar with the Glissa effect and how she works in battle
Lotus Petal is a pretty nice artifact for Glissa. It provides consistent mana fixing throughout the game and in some cases can net you a ton of free mana!
I had a narrow idea as to which the Petal would be beneficiary, I'll definitely add one ^_^Thanks for the quick response, SWN. Are you all set for Xmas?
At least in my version of Glissa mana just isn't an issue very often. If I hit Wayfarer's Bauble or Expedition Map, etc. I reuse it so much that I wind up half a dozen land drops ahead of anyone else.Mishra's Bauble and Urza's Bauble are my real workhorses. I drew I think 11 cards with one this week, including like four in one turn. I've had games with a Vedalken Orrery in play where I've drawn upwards of 20 cards with one. I like Lifespark Spellbomb, I may have to slot one in. That could blow out a lot of lands.
Lifespark is good, that's for sure ^_^I'll give it a whirl with the Petal - I played this, an elder version, against an Oloro deck - I went 3-0 no sweatI also found a single Horizon Spellbomb, thought I'd give it a shot =)
I just started using Horizon Spellbomb last week. It's okay. I just wish there was one more little artifact like Wayfarer's Bauble or Expedition Map that put the land into play :)