The Kalonian Defense League

by blazedphoenix on 17 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Defender/mana ramp plus Rolling stones and craterhoof is a recipe for omg ;/

Comment/like

How to Play

on a side note, every deck in the top 25 are total poo compared.. if people don't start voting good decks you all need to leave ;/

Deck Tags

  • kalonian hydra
  • Craterhoof Behemoth
  • Defenders

Deck at a Glance

Social Stats

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This deck has been viewed 1,280 times.

Mana Curve

Mana Symbol Occurrence

1300043

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Kalonian Defense League

i'd suggest to add one or two "oran-rief, the vastwood", as it works well with the kalonian hydra. there are a bit too many enlightened tutors in the deck, and asceticism doesn't really make sense;maybe put it in sideboard. considering your low-mana defenders and your craterhoof's ability, which bases off large numbers of creatures, neither do i think day of judgement should be here.
hope this helps! :)

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Posted 17 August 2013 at 01:42

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You have a big mana ramp theme to this deck and you want kalonian hydra to hit as hard as possible, try getting ahold of decree of savagery. That card works perfectly with the hydra and it'd be game over really fast unless someone field wipes, but with ascetisism in here you can regen everything if you have the mana too =p good luck

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Posted 17 August 2013 at 01:47

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Thanks guys .. i was thinking decree of savagery or the Miracle card that distributes counters... yeah Ascetism is their for Mass destruction protection again Destroy without regen.. will probably add -1 Tutor and take out the DOJ though.. i was thinking about adding GY removal if i could and/or more draw.. like mirri guille etc

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Posted 17 August 2013 at 02:16

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What I'm seeing is a hope that you pull Craterhoof Behemoth late game and make all of your creatures attack and overpower the enemy.
Am I wrong?
If you're wanting to use Kalonian Hydra to the best of it's abilities, I would A) suggest many more hydra cards or cards that use +1/+1 counters, like scute mob or primordial hydra B) focus less on the draw power of your walls/spells and more on the moving or addition of +1/+1 counters.
Also, sideboarding some enchantment or artifact removal would help you immensely.
Your deck. Do as you please.

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Posted 30 August 2013 at 09:38

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