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Get it? or shall i explain..
This deck has been viewed 1,115 times.
Funny how my supirior decks to the ones in the top 3 never get votes... makes me believe that nobody on here knows crap or everybody plays that weak standard
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No. No no no no no no no....Why god. Why Conspiracy?! Why not Xenograft?! Jesus. Come on man.
Because xenograft is blue Please allow looking at the colour scheme more carefully lol
I'm actually attempting to change the colour scheme. Since you're trying to make everything knights with Conspiracy, it'd be easier with Xenograft since you don't have anything that says look for target (creature type card) in your library.Can you please explain why the swans and mentor of the meek are in this deck please? None of your creatures, if made knights, or having the Spear of Heliod out, would be power 2 or less. Please, don't misunderstand. I'm trying to make this deck good, not tear apart your idea. I'm trying to understand where you're coming from with this deck. You could easily make this into a control deck, or a weenie, or basically anything. The possibilities are endless, just have to apply one.
Dude, do i have to explain this to you? really!! .. Everything in the deck allows draw from Mentor of the Meek other than Swans and Angel.. Token from both Pws = Draw... Heliod {spear} is their as backup for High priest of penance {if and when needed}Swans is the Core and best card in the deck.Example if i don't pull any Knights or Conspiracy's BUT have Death-pits of rath out and Caltrops, Swans becomes untouched ie's does't die from PITS also giving me a 1 card draw every attack.Jeez wake up please. it's almost undefetable except against Mass control. Now i could do this and Make it B/U/W Take out Angel and heliod spear and Conspiracy then Add Academy Rector + Xenograft + Counter controlThat might work out better.
I saw what you were trying to do. I'm merely saying that it requires a lot of things to go your way in order for it to work and that's difficult to get every time.You say it's almost unbeatable? I will say knights are very difficult to fight against, but they can be dealt with. All I'm suggesting is losing your interest in Mentor of the Meek, because he won't help you once you get out xeno with knights examplar. Everything you own will be more powerful, and you'd lose your draw ability. Add more knights, there are plenty out there. I would also lose expedition map, and grab like... Traveler's Amulet or some other land fetch card. They're out there.Also, do you have a backup plan if someone gets rid of A) Knights Exemplar or B) Xenograft?
This is what iv'e done.x3 Caltropsx3 Wayfarer's Baublex3 High priest of Penancex4 Knight Exemplarx4 Swans of bryn argollx2 Academy Rectorx2 Haakon, stromgald scourgex3 Xenograftx2 Death-pits of rathx3 Negatex1 Diabolic tutorx3 Dark ritualx3 Liliana Vess