Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
My new cast without paying + Dismiss into dream combi Very fun to play with but annoying against. especially with dismiss + deluge and serious mana.Trinket mage to grab sol ring or mana crypt for speed.Fow or Commandeer works for protection.
This deck has been viewed 1,668 times.
This is an illusion deck with a whopping total of 2 illusions. You have dismiss into dream, but that doesn't make your things illusions, only others.Fun fact, there are actually good illusions out there, and they can destroy this deck without problems. For instance, Dismiss into Dream is used much better with a Krovikan Mist.Also, no idea why Consecrated Sphinx is in this deck. So you can draw more cards? You could just add like a howling mine or divination or something. Way cheaper.
Permalink
This is not illusions deck sadly
Then why even make the deck?! It doesn't make any sense!The deck is literally shit and has no winning strategy to it, whatsoever.
@iFonly Kinda funny if that was ment for the maker and not for me? :) ps im not maker of this deck
You clearly don't understand.. this is not an illusion deck duh... it;s a deck built around Dismiss, making all opponents crits illusions.. and then using cards like Rhystic deluge and the desert land.. to kill off opponents crits... please read the cards and the Deck description before commenting :(
Oh, I looked over the deck and read the description for the deck before commenting.You do realize that Dismiss into Dream is a 7 drop right? You only have 1 Sol Ring and 1 Mana Crypt in the deck, so mana ramp isn't exactly going to happen frequently with this deck. Also, did you consider if they make all of their things hexproof? Your whole plan is done if they do that. A Drogskol Captain and a Spirit deck would ruin the entire strategy you're working with. In fact, anything that has to do with giving creatures hexproof would ruin your entire scheme here. If you had more protection, and fewer high drop creatures to defend yourself with, I would say you'd have more of a chance, but you're lowest creature drop is a 3 and that's if you pull it. Why not replace some of the higher drops with lower drop target spells and remove like two of your Dismiss into Dream then I could see the deck maybe winning a few times, but as it is right now, no. I can't see this deck winning any fights.Sorry.