Mono Green Hexproof

by blavos on 06 August 2013

Main Deck (60 cards)

Instants (4)


Artifacts (2)


Enchantments (8)


Land (21)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Hexproof Mono Green

Deck Tags

  • Hexproof
  • Mono Green
  • Green

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,200 times.

Mana Curve

Mana Symbol Occurrence

000044

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Green Hexproof

Any suggestions? Its a rough idea

0
Posted 06 August 2013 at 23:03

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ok... well you could get rid of Plated Slagwurm and Primeval Titan... Primordial Hydra also... and Wild Beast master too... Then Drop Troll Ascetic because you have Troll Hide... and that brings you closer to 60 cards...

oh, drop Overwhelming Stampede for 2 more Bellowing Tanglewurm... then get rid of boundless realms and Swiftfoot Boots and add one more Forest... now that would kick ass !!!

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Posted 07 August 2013 at 00:05

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Thanks for suggestions... I think I should keep it the way it is now (with swiftfoot boots) because in play test I have enough lands and I want the boots to protect my tanglewurms.

1
Posted 11 August 2013 at 03:47

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Thanks for the help...deck works better. I feel that I should keep swiftfoot boots to make sure my bellowing tanglewurms dont die...however I just need one on the field at a time.

1
Posted 10 August 2013 at 03:25

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I would hate to play that! Hexproof is nuts

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Posted 12 August 2013 at 19:26

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Should I keep it the way it is right now...its a good inexpensive deck

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Posted 13 August 2013 at 03:51

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Yeah, do you run a side board?

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Posted 13 August 2013 at 03:55

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the only thing I see being a problem is you need to have a way to be unblockable or have trample vrs green, but that is small in the scope of weakness... you could run 4 Rouge passage, 4 Rancor, 2 overrun, 2 Rain of Thorns(removal), 2 Revenge of the Hunted (creature Removal: + Regeneration combo), 1 Boundless Realms

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Posted 13 August 2013 at 04:07

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Yea ill put that in my sideboard

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Posted 14 August 2013 at 22:55

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You should try out playing with 4 surging might...
I play it in modern and legacy with the following GB-deathtouch deck:
http://www.mtgvault.com/wickeddarkman/decks/gbdeathtouch-modernlegacy/

Here's why you should try it out:
1: It works like cascade, so all rippling stacks before an opponent can cast any counterspells, then they all resolve.
2: I've played at 4 modern tournaments so far, and in 3 of these I have rippled 2 extra surging might from the first one cast, and I've done this twice in each of these tournaments, and I've mainly played 3 rounds because I quit to practice legacy after these 3 rounds.
That's a hell of a lot of rippling...

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Posted 17 March 2014 at 11:39

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