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Considering you're already RG, I'd go Food Chain. It works really great in Goblin decks, even more so with Goblin Warchief in the deck. Basically, with a Warchief and Food Chain in play, a 1{R} CCM Goblin can be put into play for {R} and sacrificed (to Food Chain) for {R}{R}{R}, which can be used to play a 4CCM Goblin, like the Ringleader.You might also want to add a couple Sharpshooters and a couple Prospectors, so you can sacrifice any 3 Goblins at any time to deal 5 or 6 damage... Basically, you'd tap Sharpshooter for 1 damage, sacrifice a creature to Prospector for {R}, thereby untapping the Sharpshooter, tap it again for another 1 damage, sacrifice another creature to Prospector, untapping the Sharpshooter again, tap again, for another 1 damage, then sacrifice a 3rd Goblin, to the Commander, this time, to deal an additional 2 damage, and also untap the Sharpshooter, yet again, tap it again for your 6th point of damage total, or leave untapped for later use.Also, using both Food Chain and Prospector allows you to cut down on lands, assuming you're not shy about using mulligans.Considering the rest of your deck, an ideal start would go something like...T1: Mountain -> LackeyT2: Mountain -> Swing with Lackey (ideally unblocked, put Commander into play for free) -> InstigatorT3: Taiga/Wooded Foothills -> Food Chain -> Swing with Lackey and Instigator (ideally unblocked, put Ringleader in play or Matron to fetch a Ringleader) -> Start Sacrificing creatures to the Food Chain, sacrifice anything you can, except Warchiefs, Sharpshooters, Piledrivers, a Commander and a Prospector.Actually, you'll probably want to add 2x Ringleader and maybe 2x Matron, so the feeding chain never breaks. I play such a deck and can reliably put most of my library in play on turn 3, then attack with everything (incl. a few pumped-up Piledriver), then sacrifice whatever's left to finish it up, if necessary (which it likely won't be, unless you're playing a 4+ player FFA multi-player format).I made my Vintage Food Chain Goblin deck available, if you want to see what I'm talking about. I guarantee you no one will want to play against you. The only thing that can stop my deck is a Wrath of God (or similar mass removal), only opponents rarely have the opportunity to play them on the 3rd turn, especially if you played first and they only have had time to put 2 lands in play.My deck -> http://www.mtgvault.com/panik8/decks/panikgoblin-vintage-2/
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Great comment, but the green splash is mostly for the Krosan Grips in the sideboard. If I were to make this with Food Chain it would be a combo deck which isn't what I want the deck to evolve into. Aggro is what I'm trying to hone here, good old aggressive creatures and mana curves.
Yeah, I figured as much. Besides, playing Food Chain all the time gets old fast, I sometimes take it out and go mono-Red-aggro with my deck, which ends up a lot like yours.
Goblin Foodchain used to be a seriously nasty deck. It's too bad you can't play Goblin Recruiter anymore. :(