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Goblin Lackey is a boss, Goblin Ringleader really helps recover after you dump your hand early, Gempalm Incinerator is card draw and uncounterable burn. Once Siege-Gang hits the field (turn 2-3 usually), things go badly for the opponent.Trying out Lightning Crafter; champion Matron, War Marshal, or Ringleader for profit plus bolts on a stick.
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i also have a goblin deck but i think is better, i play with four goblin grenades... much more quick
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Post it, I'd like to take a look.
I would urge you to consider Goblin War Strike over Goblin Grenade. Both are sorceries, but War Strike will often do 5+ damage and doesn't require the sacrifice of a goblin. Other than that, I'm curious how well Gempalm Incinerator works for you. On paper it works nicely, but in practice do you find it particularly helpful?
Thanks for the comment. I'll try out the War Strikes like you said, I have a few of them lying around. My only concern is that it can't target creatures, which shouldn't be a huge problem. To answer your question, YES. Rarely does a red player get access to card draw, let alone burn and card draw all in one package. What makes this card special is that its a creature dedicated two-mana Goblin War Strike that lets you draw a card. Here is a scenario where Gempalm really shines: 2x Mountain, Gempalm Incinerator, Goblin Lackey, Lightning Bolt, Goblin Piledriver, Flame Slash Mountain, Goblin Lackey, pass the turn. (lets say your opponent plays a forest and a Llanowar Elf to chump block your Lackey next turn) - This is where the Incinerator comes in. Should you use its cycle ability, your Lightning Bolt, or your Flame Slash to kill the Llanowar Elf and get Lackey through? This hand doesn't have any higher mana creatures, so that extra card is important if you want to really make Lackey useful. Here is what I would do: Mountain, cycle Gempalm Incinerator which takes care of the Elf, hopefully you will draw into a Siege-Gang Commander (or Goblin Ringleader) which goes straight into play. Now, with 5 goblins in play you are all set up to play your Piledriver turn three, then take out anything you opponent plays with the Bolt and Slash and swing for lethal turn four.
This is very nice. I'm always a little sketchy of running less than 20 lands (at least), but this deck seems like that wouldn't even matter. The mana curve is impressive, and it looks like you could swamp someone with Goblins very quickly. The only thing I would possibly consider is Goblin Recruiter (if you're not playing against mill) over Goblin Ringleader because he's cheaper and you can basically set up your entire deck for drawing (since your deck is almost completely Goblins!) Maybe even run 2 of each, but I could definitely see Recruiter in here (he's absolutely amazing.) All in all, nice deck man. Goblins are persistent bastards!
Haha, yes they are! You're right about the lands, this deck runs like a dream with 18 mana sources. Having 8 creatures that "cheat" in the higher-cost cards in my hand works wonders. This is one of the reasons I don't need a ton of mana, I never cast Ringleader or Siege-Gang. I just use Lackey or Instigator to cheat them in. Goblin Recruiter is a great card, and you're right about how useful he would be. Unfortunately he is banned in Legacy, which is the only format I play. :( Thanks all the same, I really appreciate the advice!
lol I totally forgot he was banned! Makes sense as broken as he is. My bad man haha in that case, I don't think there's anything you can really do here to improve. Again, great deck!
No sweat man, since you commented I've been thinking of getting some Recruiters for Vintage play anyway. =D
Recruiter is awesome--I run a Wort, Boggart Auntie EDH deck that, once I get a recruiter, has never lost.
hi mate gobins are not my speciality but i know there a nightare toply againts grenades always give me a headache id prob have 4 of em,and i know that the kings and sarpshooters are awful too, plus marton stronghold is old school but could be fun , like i say sorry but not my speciality, i'll give you my likes tough as from the sound of your deck description it plays fast and powerful, welll done.
Thanks, I appreciate it! Marton isn't a very good card for this deck quiet honestly. First, he costs 4 mana, which would throw my mana curve. He isn't a goblin either, so I can't use Instigator or Lackey to get him in play. Maybe he'll find a spot in another deck. =)
Nice deck. Please check and comment mine U/R ;) http://www.mtgvault.com/ViewDeck.aspx?DeckID=230806
Ok, added two AEther Vials because the decks I played at my local shop the other day all had counterspells. Vial goblins can't be countered, so hopefully that will help.
i would personally up it to four grenades, such a good card!
I'll give it a try, thanks for the advice.
a legacy goblin deck NEEDS 4 æther vials, 4 wastelands and 4 Rishadan Ports to be competetive. Other than that it seems pretty good. Maybe goblin matron?
I agree that I could use more Vials, but it runs just fine with the land I've got. I'd rather not spend $250 on lands when the deck is already competitive. I've been testing Goblin Matron, i'm not sure if it will have a place in the deck or not. Thanks for the suggestions!
Goblin Matron should be a 4 of.
I would definitely say add two more Goblin Grenades. Easily the best card in the game :) I'm also quite partial to Reverberate, as you can duplicate your Grenades (without sacrificing another goblin) as well as steal your opponent's spells. Mind taking a gander at my modern goblin deck and making a suggestion or two? http://www.mtgvault.com/ViewDeck.aspx?DeckID=233580
Added the Grenades. =D
Instead of using the Goblin Grenade maybe try Goblin War Strike. It has the chance to do much more damage than the grenade. I use the Strike and the last time I played with my Gobs I did 20 dmg with it.
I do actually use War Strikes in casual games when there are more players (and longer games), but in a 1v1 game War Strike isn't as effective because the game shouldn't last more than 4 turns. Goblin Grenade is much more explosive than War Strike, and it can target creatures as well.
The way I have my Goblins set up is using the Instigator to get my biggest ones out for free, and then I just have others that buff the rest of them. I have the warchief to make them all cheaper, I have the wizard to put them on the field for free, I have the one that makes them all have first strike, I use both Goblin Chieftan and Goblin King to make them all huge, and then to add even more mayhem I use Quest for the Goblin Lord to get +2/0 and then to finish it all off I use the giant from the mirrodin block that doubles the number of goblins you have on the field when it enters.
Thanks for the ideas!
I'd sideboard 4x Blood Moon and 4x Goblin Kings. If they're not running counterspells, it shuts them down and makes all your creatures unblockable.
Sweet combo, added it. Thanks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=240485 my goblin deck:)? any ideas for it lol
I'll check it out!
sideboard... goblin tinkerer, or stingscourger? not tournament quality but always fun to play http://www.mtgvault.com/ViewDeck.aspx?DeckID=150798 check it out if you want. =)
Shattering Spree works just fine as artifact hate, if it ain't broken don't fix it. Same goes for Stingscourger, I don't need it because the deck works well as-is. Thanks for the suggestions though! I'll give your deck a look! :)
i like this alot, you make me wanna make this deck, thanks...
this is awesome. the only suggestion i have is to consider goblin war strike instead of lightning bolt, though i can understand why you might prefer lightning bolt if you want to get rid of certain creatures
Lightning Bolt is for creature removal like you said. Turn one Lackey doesn't work if you haven't got anything to kill a blocker turn two.
you kill the blocker turn 2 with a cycled Gempalm Incinerator
Yes that is the ideal situation, but if I haven't got one in hand Lightning Bolt does the job.
This list is pretty close to the staple Legacy Goblin Deck. It runs 3-4x Goblin Warchief and 4x Goblin Matron. It also runs 4x Wasteland and 3-4x Rishadan Ports You want to cut the Goblin Grendades cause your Ringleaders will put them on the bottom of the deck. Goblin Matron is a must, it is a free tutor to any goblin you need at the moment. You want to limit the non-goblin cards, you want all of your cards to be tutorable and valid targets to ringleader's ability (with the exception of the Aether Vials). Mogg War Marshal is another great goblin card, so are Stingscourger and Warren Weirding. There are some good articles written around the web about legacy Goblins, you are off to a good start.
Like the idea. Also look on the android market for mtg deck ideas. Always being updated and looking for new decks to be added.
-2 goblin chieftain, +2 goblin warchief, -2 Ram-Gangs, +2 Goblin Wardriver...he's about as good as piledriver, or signal pest...
Unfortunately I haven't got any Goblin Warchiefs, but if I ever get my hands on a few I'll be sure to test them out. Taking out Ram-Gang for Wardriver probably wont happen, Ram-Gang is such a good beater. Wardriver was originally in the deck, but once I got the 3 Piledrivers I switched them out. Thanks for the suggestions!
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A more modern take on legacy goblins, I like it. I used to run goblins before I quit not long after kamigawa. I started back a few months ago and this is my new goblin deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=236532
Hey man, i love the goblin swing at legacy, this build looks great. i really appreciate it because it's my builds biggest weakness and greatest rival, Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=244265 you should plug that link in and see what im talking about. its my own take on counter top with some very appropriate adaptations. however i image in a great deal of scenarios and draws your build would win out. Love the build, looking forward to checking out more of your builds.
Thanks man, and you're probably right about this deck being a problem. Goblin Lackey is just so dangerous if he isn't addressed is some way.
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Nice deck. Although I would personally remove Boggart ram-gangs and Goblin grenades, and I'd rather play Goblin warchief. And maybe 1 Kiji-jiki mirror breaker - I really love that card. It might be better than siege-gang at some point and you can always look him up through Goblin Matron. Also 1 Goblin Sharpshooter might be interesting in your sideboard or even in the main deck and Goblin Piledriver should be in 4 copies in my opinion. I also think Goblin Tinkerer is slightly better than Shattering Spree(because you can find it through Matron and Ringleader). But these are just suggestion and I belive it's working pretty well how it is. But you should try it if you have access to these cards. I personally played Goblins with white - to play Swords to Plowshares. And also to have Disenchant in sideboard.
Ditched the grenades for some Warchiefs, I might be able to trade for a few at my local shop. I might try out Sharpshooter as well, I have a playset that I use in an Izzet ping deck. And I respectfully disagree with what you said about Goblin Tinkerer being better than Shattering Spree. Tinkerer comes in, but isn't immediately useful. Also, say you are up against an Affinity deck with artifacts spilling out like crazy. Shattering Spree kills multiple threats in one turn creating an opening in the opponents defenses. Tinkerer comes out, waits around for a bit, then kills one artifact and very likely deals itself lethal damage. I can see how it could be useful in certain games, but I think Shattering Spree is a better card in most situations.
In my country (Czech republic) is affinity deck pretty rare. And Tinkerer is immediately useful if you have Warchief or Chieftain in play. Tinkerer is great agains Æther Vial for example, which is played in Merfolks(pretty common in my country), and some other decks. But I understand advantages of Shattering Spree. It´s instant artifact destroyer. I played Tinkerer in 1 copy in main deck and I didn´t need any other Shattering Sprees in sideboard (as I said affinity is really rare to meet on tournament in my country). When you have Shattering Spree in 2 copies you are not very likely to draw them anyway.
Nice deck ;) I agree with you, Shattering spree seem more usefull then tinkerer. Personnaly I think that sharpshooter is a most only if you play war marshall or fanatic. In your case he would be good, but not essential.
Thanks! I've been thinking about Sharpshooter and I think I'll put one in the sideboard for Elf decks and the like.
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=272601 please give me advice on my deck lol
Hey, nice deck, I'm new in the game, can you take a look at my deck en give me some tips?? Is it ok to play in competition etc...Why would you use the sharpshooter, you can't use it that often (goblin fireslinger can do the same every turn) and it doesn't do that much damage? best regards, weyersc
Though I hate to suggest something so new, what are your feelings on Krenko in here? I know he costs alot and eats up time but hear me out. You would need krenko and goblin war strike. Turn one you play the lackey. Turn two you burn the opponent and get krenko out with the lackey. Turn three is the tricky part. It requires another burn or getting lucky enough your opponent can't drop anything else. If you have another burn you could drop something like the war marshal or , siege-gang. If you are lucky enough to hit the siege gang you drop it, tap krenko and you're up to 12 goblins. Turn 4 you tap krenko and burn out with the war strike or the incinerator.