This is my Aggro Loam deck on a (relative) budget. Thus the lands are pretty basic and Confidant and Goyf aren't included.
Added Knights and Green Sun's package, testing to come soon. I need better lands to support the white splash.
Deck record as of 9/30/2013: 9-6-1
Thoughts:
Improve lands
Seems to need more removal, might move EE back to the main
This deck runs on Life from the Loam.
-Loam + cycle lands is a powerful draw engine. If the game goes long enough, expect to draw upwards of 15 extra cards.
-Loam + Seismic Assault for serious creature control/win condition
-Loam + Devastating Dreams is basically a one-sided Wildfire when played at the correct time (very good against aggro or decks with low land counts, sometimes a game ender)
-27 lands to ensure Crusher gets huge as fast as possible
-Worm Harvest is a solid win condition thats still useful if it gets dredged. I've won three games in a row with only one copy in the deck, it is seriously good in this deck.
-Zuran Orb saves you against decks like burn and certain storm decks, as well as wins you games that get down to the last few points of damage (which this deck does very often).
STUFF IV'E LEARNED FROM PLAYING THE DECK
Situation: Sakura Tribe-Elder and Countryside Crusher in play. Sac Elder at the end of your opponent’s turn if you need the extra untapped mana on your turn. Otherwise, save it until the non-land is revealed off Crusher, then decide whether you want to keep it or sac Elder and shuffle it away.
Never play Crusher AFTER putting lands in your graveyard, i.e. cycling/using Wasteland/discarding to S. Assault/using Crop Rotation or Devastating Dreams. If you plan on lands hitting the yard play Crusher first so you can start building +1/+1 counters.
Once you play Crusher you won’t draw lands. Have a forest, two other lands and a LftL to keep building your landbase, otherwise you will be stuck on 3 lands for as long as Crusher is in play. From experience I know that playing Crusher on 3 Mountains is a huuuuge mistake because it cuts you off from green spells.
Always kill Deathrite Shaman. He will ruin your life if he is not taken care of. Fortunately all the removal can take him out (Lavamancer, DD, Bolt, S. Assault, Explosives, Firespout).
If you suspect graveyard hate and you have a Loam in your graveyard, keep a cycling land in your hand. Cycle it and dredge Loam in response.
Most of this deck’s threats are red, be wary of pro-red cards like Mom and Circle of Protection: Red. Pack some enchantment removal and kill Mom ASAP. EE kills both of those very well also.
First turn Mox + land (2 mana), second turn land, play Sakura Tribe-Elder and sac it (4 mana), third turn Devastating Dreams for 2 leaves you with your best land and Mox against an (often) empty board. Deathrite, Stoneforge, mana elves, Confidant and goblins die from the Pyroclasm effect as well. Seems pretty good.
That said, play DD carefully against decks with counterspells. Discarding 2-3 cards only to get countered hurts.
When you have Crusher out, use cards like Crop Rotation, Wasteland, cycle lands and S. Assault as combat tricks. Swing or block with a weak Crusher and pump it as needed.