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A control deck for the mid to late game
Control the board until you use hellfire. With a transformed Primal Amulet, things get really crazy for your opponent if they don't have permanents. Hellfire for just 3 or 4 can be devastating for your opponent.
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NOTE: Set by owner when deck was made.
You have no kill potential. You have 3 cards that deal damage to player. Baral, Chief of Compli. (1 damager per turn iFFF THEY HAVE NO 2 TOUGHNESS CREATURES) Torment of Hail fire (Depends on how late you get in the game, however the later you get the later they get and if you pay like 8+ mana they more than likely have 8+ lands to sac while keeping their stuff on the field) Lightning Strike (12 total damage if you draw all 4 cards for the ENTIRE game.)
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You're forgetting the flip side of Anulet, which isn't legendary.. copying a lightning strike is already six damage but once you cast a Torment for even x 5 it's copied so that's TEN TORMENT TRIGGERS and that's only one flipped amulet, imagine two
While I agree this deck is a bit light on killing potential, Torment of Hailfire requires nonland permanents to be sacrificed.
Not sure if deck was changed but don't forget the second part of cut//ribbons.