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i wanted to build a mid-range deck that can become devastating to deal with come turn 4 and on. so far it plays really well if my first 7 is perfect. if i cnt set up by turn 4 i will always lose, need help making it a bit more manageable just in case my card draw is less the pleasant.
turn1 should consist of attune with aether.turn 2 green belt rampager.turn 3 weaver of currents or a monument depending on your current draw.turn 4 drop a gearhulk if it resolves you have and 8/8 with trample turn 4.turn 5 you have some options you can play another gearhulk or a vizier to copy a gearhulk and buff the current gearhulk to swing with and you can ultimately win the game.turn 6 maybe play a nissa if you have her and start dropping free creatures.
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NOTE: Set by owner when deck was made.