U/G Midrange

by BlackWerk on 25 May 2017

Main Deck (60 cards)

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Deck Description

i wanted to build a mid-range deck that can become devastating to deal with come turn 4 and on. so far it plays really well if my first 7 is perfect. if i cnt set up by turn 4 i will always lose, need help making it a bit more manageable just in case my card draw is less the pleasant.

How to Play

turn1 should consist of attune with aether.
turn 2 green belt rampager.
turn 3 weaver of currents or a monument depending on your current draw.
turn 4 drop a gearhulk if it resolves you have and 8/8 with trample turn 4.
turn 5 you have some options you can play another gearhulk or a vizier to copy a gearhulk and buff the current gearhulk to swing with and you can ultimately win the game.
turn 6 maybe play a nissa if you have her and start dropping free creatures.

Deck Tags

  • Ramp
  • Trample
  • Midrange
  • Help
  • Advice

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0160030

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/G Midrange

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