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Heavy control + beatdowns.
Sustain board control with counterspells, removal, and tempo. Then, punch in with Mentor, Pyromancer tokens and Stoneforge Mystic.
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I've always been skeptical about running 4 tops. I know you can bury one pretty easily with the fetch lands but you burn a turn's mana doing it, so I always prefer to stick with 3 so you still get a good shot at one early but are less likely to be bogged down with 2 in an opening hand.Similar logic with snapcaster, except you also have to worry about it being a dead draw until you get 3-4 mana out so it doesn't help you in the pivotal early turns in legacy. So I always stick with 3 copies unless I'm running brainstorms and ponders. I also love running mindbreak traps in the side to deal with uncounterable and combo stuff.Just some thoughts.
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Thanks! I'll probably add those ideas to the main deck. Although Mindbreak Trap is very good for combo, it only stops them the first time they try to go off. So I chose Meddling Mage because if resolved it completely stops them if I name the right card.