Also you missed the sideboard copies of Pearl Lake Ancient that are brought in against control.
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I still think Day's Undoing is bad in this deck, despite his insistence that it's okay. If getting fog effects back is such a problem, just play Learn from the past to shuffle your graveyard back in. It's one mana extra but it's instant speed and fits so much better.You might only draw one card but you still leave the board unaffected, his reasoning behind why Day's Undoing was good, but you don't care if you have Dictate of Kruphix and Monastery Siege online, not to mention you get another trigger on Sphinx's Tutelage without increasing your opponent's library side.
Nothing particularly wrong with idea. Aggro with instants and sorceries to buff/burn down an opponent. Not feeling too great about the 3 colours though. Particularly when your curve is so low. It may be necessary to go to a full 8 fetchlands, or introduce some more pain lands. Frankly your an aggro deck, so life is a resource more than anything else, combined with Seeker, you really don't care about taking damage. You want to be able to do multiple things on one turn and being down a colour identity cuts your speed dramatically. I don't feel so great about the Iroas Champion or Mana-gorger. If you're that desperate for Double strike and trample, then use Temur Battlerage. In conjunction with a Titan's Strength you'll always be hitting for at least 8 damage, and you'll be cutting out the green needed.Also you run out of gas pretty quickly. You need cards that can let you draw, so maybe Defiant Strike just as a cantrip? +1/0 (or +2/1 with prowess) let's you sneak some extra damage in whilst finding more fuel. I'd also recommend at least 1 Become Immense as a finisher.The sideboard could do with some Roasts, since Abzan is still a thing.
All he's done is copy this deck without the sideboard. It was created less than a day beforehand. http://www.mtgvault.com/nialfarsoth82/decks/its-all-ogre-now/
Your commander has an X cost in it's ability and you run a crap ton of green permanents. I'm going to suggest Karametra's Acolyte and Sword of the Paruns. Green devotion greater than 4? Enjoy your infinite mana generation loop for just over a dollar.
The only time I steal something is in Commander, and even then it's only when someone plays something that's a bigger F.U than stealing. We had one guy in a 4-player laughing his ass off after getting his "It that Betrays" Eldrazi into play (an Eldrazi that steals stuff, how fun, not to mention his commander was Miku of the Twin Reflections and next turn he was set to copy it 4 times), next turn I stole it with Hypnotic Siren, cloned it with Fated infatuation AND slapped Alpha Authority (Hexproof, can't be blocked by less than 2 creatures) on the copy, his face was priceless.
And then your opponent goes and ruins everything by using Reclamation Sages, playing Back to Nature or Essence Filter when you run out of Counterspells and getting all of his crap back whilst simultaneously blowing up all of yours. (At least that's how my monogreen would deal with this deck).
Just two suggestions:Prophet of Kruphix, and Kruphix himself. I run a Hydra based commander deck with the God of Horizons at the helm. With Prophet constantly refreshing your mana supply, and Kruphix allowing you to bank up lots of infinite mana, it makes X cost creatures even deadlier. All you'd have to do is sub out Stomping Grounds for the Blue Green Temples for that little blue splash.I know this is standard, but nothing puts people off more than activating Broodmaster's monstrosity with a lot of banked colourless mana, in commander the most I've managed so far is 3 turns to get 20 20/20 Hydras, along with their 27/27 mother, to make things worse I had a Crowned Ceratok which gave them trample, and Archetype of Imagination to give them flying. What more could you want?
I know this deck isn't that practical. I just think it'd be fun to play.
Well obviously Bitterheart Witch is there to get curses out. The Blood artist synchronizes well with Curse of Bloodletting and Typhoid Rats. Ogre Slumlord guarantees that the rats will always kill their opponents by giving them deathtouch. Combined with Pack Rats that's a lot of Deathtouch creatures. A lot of Deathtouch creatures means Blood Artist's ability will get a lot of use. Torch Fiend is there as a counter to the artifact Witchbane Orb, which removes all curses and gives a player hexproof. Fume Spitter is an easy 1 drop that can also weaken and potentially kill creatures early on. Remember a lot of the curses are high mana cost, you need at least 5 with both red and black to be effective. Being able to spam weak deathtouch creatures can buy you time until you draw into enough mana.
I'd actually be very interested to see how this deck would do against my Colorblind (Myr Mana control) deck. What do you think?http://www.mtgvault.com/blackoctoberfox/decks/colorblind/ Sure the myrs may be overwhelmed on a good draw, but leave them alive too long and BAM! They all get shroud, courtesy of Indomitable Archangel. Heck you make this deck modern legal, it'd be something I'd have to look out for in tourneys.
I want to own this deck but it's a little too expensive for my tastes. Can anyone economize it for me without sacrificing it's lethality and reliability?