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The deck is based around getting a Bloodchief Ascension active. Cards for early threats such as Terminate and Lightning Bolt stop or slow an early offensive long enough to build up for Sorin Markov, Lavalanche, and Comet Storm. Obliterate is a great finisher with Bloodchief Ascension active, Khalni Gem provides color fixing, and Diabolic tutor gives you a way to search for an appropriate answer to your current situation. Blightning for disruption, and also puts counters on Bloodchief Ascension.
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Pretty good idea, but in my sample hands the only problem I had was how the Evolving Wilds seems to really slow it down. I would take at least 2 of them away and put some Swamps and Mountains in their place, so then you could bring in Dragonskull Summit's untapped more often and you could play Bloodchief Ascension and Terminate earlier (even though if it is a control deck anyway, you'll need to hold out with some 2nd turn removal against aggro decks, and Evolving Wilds isn't going to do the trick.). It is your choice, but if it were me, I would take away all of the Evolving Wilds and add 2 more Mountains and 2 more Swamps.
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They help thin the deck, and are just placeholders at the moment until I can get some real fetchlands.
Yeah, fetchlands are faster though expensive, but if you could get your hands on some they could definitley be an option. Have fun!