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I call this deck 'nuisance' because as it developed that was the feeling that kept coming up in my mind for an opponent. While the creatures are small and seemingly could be overmatched in mid-late game. The various abilities of the creatures and the other cards keep making your opponent lose cards, lose creatures (or make them useless), or otherwise have trouble really hurting you. Then the touch of white and red adds the direct damage you need to keep pace offensively and end the game effectively. Testing I'm sure will work out some kinks in the idea.
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