Keyrune Deck

by BlackLotusGrower on 24 March 2013

Main Deck (63 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This deck is purely for fun. I just want to see if it's plausible to run 5 colors this way and have a successful deck. There are some cool X mana cards here, so there is potential. But the random nature of it makes me unable to endorse it completely until I play it. But it will be fun nonetheless.

Deck Tags

  • Fun
  • Experimental

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,389 times.

Mana Curve

Mana Symbol Occurrence

44664

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Keyrune Deck

Ok. Really cool idea, but the only think that keeps it from being able to be played on any level, is the guild gates. Either replace them with basic lands, or with the shock/dual lands from the last 4 sets.

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Posted 24 March 2013 at 04:02

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I drew some sample hands and knew I had to change them out. It still takes 3 turns to get started but this is just a fun deck anyway.

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Posted 24 March 2013 at 04:18

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That looks better. Take a look at my super Guildfriendz deck. Its another one of the decks that I built for the hell of it.

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Posted 24 March 2013 at 04:33

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Hmm, with all those keys, you'd expect a door. Even if it lead to no where.

Hmm... a card, keys, doors...

Oh yes! Door to nothingness. Run it. For the themed lols

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Posted 24 March 2013 at 05:16

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