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A few things. Firstly, 18 lands is way too few lands, bump it up to 22 or 24. While on lands, there's some dual lands you should consider: Glacial Fortress Wanderwine Hub Mystic Gate Æther Vial is another card to consider, it allows you to put creatures into play while leaving mana open for counter spells. A combo a friend runs in his Merfolk deck that I find cool is Merfolk Thaumaturgist + Silvergill Douser. The Douser can reduce a creature's power to 0, then Thaumaturgist switches the power and toughness. A creature with 0 toughness dies, even indestructible creatures will die. Lastly Merfolk have (in my opinion) the best 'lords': Coralhelm Commander Lord of Atlantis Merfolk Sovereign Merrow Reejerey
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Thanks for the tips! I usually have to cut a lot of pricey cards out of my decks 'cause I'm poor, but I'll definitely see what I can do. I was considering Thaumaturgist with Maritime Guard (reminiscent of Aquamoeba), but I like that Douser combo much better.
Seahunter is an amazing card for merfolk, unless this is modern i would try to get 4