Kithkin Aggro

by blackcherry on 18 January 2008

Main Deck (60 cards)

Sideboard (2 cards)

Sorceries (2)

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Deck Description

Wins usually 5th turn. Pump up a horde of kithkin using wizened cenns and shared triumphs. Cloudgoat rangers and thoughtweft trio are meant for later game if you don\'t win right away.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 2,438 times.

Mana Curve

Mana Symbol Occurrence

500000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kithkin Aggro

nice speed base looks like would be fun to face with elves

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Posted 18 January 2008 at 03:14

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p.s. check out my mean green elves and post what you think

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Posted 18 January 2008 at 03:14

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this deck looks really nice, good speed, i'd throw in some more cenn's heirs, thoughtwefts, and militia's prides.
Please comment on my Demonfire Madness deck:
http://www.mtgvault.com/viewdeck.php?did=7477

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Posted 18 January 2008 at 03:23

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I have another friend that has a Kithkin deck similar to this one. I would recommend Coat of Arms (since it would make your Kithkins frightening), Concerted Effort (so all your Kithkins can share abilities), Natural Purpose (which will give your creatures Lifelink), and Kithkin Harbringers (because it'll help you get the Kithkin creature cards you want in play more quickly). Even without all that, it's a great deck, but I personally think putting these cards in there would make it GODLY.

By the way, plz check out my decks:
http://www.mtgvault.com/viewdeck.php?did=6685
http://www.mtgvault.com/viewdeck.php?did=6273

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Posted 18 January 2008 at 03:31

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thanks for the comment on my demonfire deck, any suggestions what to take out?

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Posted 18 January 2008 at 03:32

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P.S.
I would get rid of Cenn's Heir; having only one doesn't give much of anything to the deck.

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Posted 18 January 2008 at 03:32

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nice speedy :) check out and comment my decks

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Posted 18 January 2008 at 04:55

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Cenns Heir isn't useful unless you have dolum gate, otherwise its a one hit card, if that.

Cloud goat (Sweet though they are) should most likely be replaced with harbingers, and replace the two great hearts with either gale powder, plover knights or any of the cards Eragon057 brought up, if you can work in any of those (and these) the deck will be better 10fold

Oh, and wind brisk heights isn't bad.

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Posted 18 January 2008 at 07:19

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ajani goldmane is also very helpful. i use that and with my kithkin i can crush my opponents.

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Posted 19 January 2008 at 02:54

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Hey if u want my suggestions you should totally take out 3 plains and crib swap. also take out kithkin greatheart since you will almost never get out both Kithkin Greatheart and cloudgoat ranger at the same time. other than that totally take Alchemist's and Eragon057's advice. Peace

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Posted 04 June 2008 at 22:57

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You should also consider Kinsbaile Bordeguard. It's cost isn't too bad (3 mana) considering the fact that it gets a "+1/+1" counter for each Kithkin you control and if it heads to the graveyard you get to put out "+1/"+1" Kithkin Soldier tokens for each counter it had. Now, if you have Wizened Cenns and Shared Triumphs out those tokens will all get beefed up. To make matter's even more crazy, have a Coat of Arms active and all other peeps you have get +1/+1 for each token you just brought out.

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Posted 16 August 2008 at 04:43

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Continuing on the Kinsbaile thing, you may not have to worry about it dying if you have a lot of Kithkin out (courtesies of Militia's Pride and such) and the opponent has weak creatures. If they but out something strong and do wind up taking out Kinsbaile Borderguard, let loose with the tokens and (hopefully you have some out) beef ups you have set up.

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Posted 16 August 2008 at 04:45

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Another suggestion, for sake of getting adequate land for things like Coat of Arms, try and get your hands on some Endless Horizons. It lets you remove all your plains out of your deck and from the game, but each upkeep you can bring one of them to your hand. That's basically a guaranteed land EACH turn, which means you'll have enough eventually to play big enchantments and multiple creatures. This is where Coat of Arms could shine.

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Posted 16 August 2008 at 04:51

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LOL, sorry for all the posts but one more thing. The Endless Horizons could also potentially beef up a creature you have equipped with Armored Ascension (in the case you have some). Now not only does this beef it up significantly, add in possibilities like Coat of Arms (again, haha), Shared Triumph, and Wizened Cenns...BAM, even more. Additionally, if you have Concerted Effort active, all your other Kithkin can get that flying and you could unleash hell with enough of'em.

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Posted 16 August 2008 at 04:54

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dont put in coat of arms-it sucks, since after lorwyn everyone started playing tribals

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Posted 09 September 2008 at 05:49

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instead of crib swap use unmake you dont give them a 1/1 you just remove the creature from the game

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Posted 24 May 2009 at 14:18

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