Any great ideas for compleetion are welcome.
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yeah, and I even got a playset laying around. just ignored it for some mystical reason
Well Frantic is banned in Legacy, so that kinda rules that one out (sad since I got a playset of them). I see your point with Vision of beyond, I used to run, Accumulated Knowledge, which to some extend could be a better choice, since to 20 Card req of visions probably ain't gonna happen untill you build up for the storm. Reset is a deffinantly big no, only works during, which also means Time Spiral can't be cast since it's a Sorcery. Since this is the absorlutly best Card to feed Brainfreeze with, reset is useless in this deck.
Any suggestions are welcome. Other than Camdelabra of Tawnos
jep and quiet efficient aswell.
Think I'm gonna change it into at prison deck, Spawnsire + two Training ground and you've got infinent mana to pull every Eldrazi card from outside the game (here represented by the SB). Prison effect to bring everyone down to Eldrazi speed, so perhaps it may work. I haven't seen any other decks like it anyway, so it's worth a try.
I don't quiet get your Locus Math?"By turn 3, If I have 2 locus's, and 1 incubator, I can play any eldrazi in the deck, even with out Myrs! XD"Two locus = 4 mana, given the fact both are Cloudposts, the Incubator cost 3 to cast which you cannot have done that in round two, since second cloudpost comes in to play tapped, only 2 mana for second round, so no cost reduction to creature type there. Your cheapest Eldrazi is Ulamog's Crusher @ CC 8 and It that Betrays @ CC 12. So let's say you in round 3 you cast your third of totally 4 Cloudposts spend your 6 mana from your two Cloudposts (two untapped and one tapped), to cast an Incubator, lowering the cost of "Any Eldrazi (It that betrays)" to CC 8, it's not untill round 4 you can actually cast "Any Eldrazi" In which case among your first 10 cards the following is a must, 3 Cloudpost, 2 Incubator and an Eldrazi. I'm not saying it can't be done, but realistically, idk but round 3, I can't see how, not even with Eye of Ugin in play. Eye of Ugin you should consider including two of and some lightning greaves or whispersilk cloak ect. for the monster which comes into play, to keep it in play. Sacking your glimmerposts, as they're only really worth the locus part, but the comes into play tapped part isn't worth the landslot taken.
Well same goes for your Piper, you need to cast it, not bring into play. If you wanna mix elfs for mana take Priest of Titania or wirewood channeler. which unfairly fast can generate sufficient mana for a hard cast. And check the rulings for summoning trap. pretty sure that isn't counted as casting if you bring in an eldrazi with that one.
Time sieve is a cheap game-ender for this deck, and you've allready got everything else needed to run it and get x ammount of ekstra turns. And consider Artifact lands buffing up your juggs with ekstra power/toughness.
LOL, in that case no, and 2 lightning greaves has been added prior. But the tinker in round 3 is a dream scenario, realistically the colossus has to be droped the regular way with paying the full mana cost, and the greaves were added for it's shroud effect.
Smokestack x2 are in the SB now, But I kinda hate playing with it myselves, even when it's mine.Propaganda, Caltrops and Death pits of Rath kinda elliminate any need for it. unless opponent has something indestructible aswell.I had a smallpox and two pox in a binder thoes are in SB now.The Abyss, I wish I had one or two of thoes (and a full set of P9) but I don't;-)Lightning Greaves, kinda unnessasary since the battlefield is close to locked once Blightsteel Colossus actually comes into play.
Any ideas are welcome, just remember it has to be the ones you really hate playing against. Perhaps also a name?
Just got an ekstra pain idea Forced Fruition combined with winter orb. Small hand size, massive carddraw and little mana = a lot of discard. Now picture this, throw in a Underworld Dream, with a max hand reduced to 3, with 3 in hand. Drawing one card, cast a spell and discard down to to 3 again = 1 +7+14 damage in one round, casting spells suddenly doesn't seem that attractive.
thanks, I've updated it with the 8 Jace cards since it was published here and sideboarded the Shockers, which was the original card together with Underworld Dreams the deck was build around. Basically it's a everyone hates you deck, I've got some nasty ones, but this one by far draws the most hatred from my mates.
I like the two newer enchantments, but the deck looks somewhat woundable to removal or counters. I would deffinantly throw in some grave pact to make killing off your creatures a little less attractive. Second, discarding is good, but it looks like to me that it's just an anoying effect of this deck, a simple library of leng and it does second to no damage, which you should find countermeasures towards and sideboard that. Finally, exchange cursed rack with The rack. Cursed rack is just another minimum anoying card, which doesn't really make a diffence in a game. The Rack actually kills of together with Megrim/Liliana's Caress, perhaps also include 3 winter orb, making it hard for your opponent to actually use his cards.
Nice, got an old deck similar, which has just been faceliftet, but your's gave me an ekstra idea or two. Check it outhttp://mtgvault.com/blackadder/decks/drawing-sucks/
A little like this.http://mtgvault.com/blackadder/decks/myr-rerun/
You might wanna sideboard it to start with, or perhaps remove 2 Exsanguinate and replace with the angels. You should be able to take an ekstra turn until you get tired of that and wanna Exsanguinate your opponents, so if it takes 5 or 10 turns is irrelevant. Perhaps also consider if Elixir of Immortality doesn't slow down the deck, more than you actually gain from having it in, late game (after round 7-8) drawing it won't do you much good, the right combo card is way more usable. You've got some har trimmin to do. ekstra cards above the required 60 just lowers your chance of drawing the ones you need. One last idea to speed up, is some skullclamps (which goes perfect with the +1/+1 from Myr Matrix and sacking to Time Sieve) providing you with all the cards you can ask for.
Hmm, 4 Gnat miser is a pain for any opponent and can draw some hate away from you're more important creatures. And some Grave Pact to support marrow-gnawer cleaning up your opponents defence. Oh yeah, even 21 lands are a little to much for my taste, taking you mana curve into consideration, I would try testing with down to 18 swamps.
Hmm, the solution could be 2 or 3 x platinum angles you can ramp mana quick enough to drop is fast, not concerning about colors. But again, if you try building a deck which takes all decks it comes across into consideration the outcome is rarely a very well working deck. Just build the deck on it's meta, after all, it's a casual budget dec, focusing on being fun to play. It's not dominating the opponent with control spells and countermessures.And after all, infest, pyroclasm ect. will allways be a problem for decks like this, since it's a swarm of small creature feeding the combo.
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