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Damage Prevention/Life Gain Cleric deck. Basically I stall until I win, which could happen in many ways. I put Holy Strengths on Daunting Defenders, Kor Sanctifiers, or Venerable Monks and stop blockers and attackers with the Whipgrass Entanglers' ability. Or I load up on Clerics and swing with my Doubtless One. Or I pull out one or both Coats of Arms and beat face for everything. Or I wait until Ajani's last ability puts out a super-strong Avatar token thanks to my lifegain and beat face with that. I creature control with Journeys to Nowhere and Pacifisms and use my smaller Clerics' abilities and spells to keep me alive until the aforementioned strategies take off. My sideboard is specific to black and red decks, which cause the most damage. It also has large lifegain in it A slow deck to say the least, but fun to play with and annoying to play against. Mostly a multiplayer deck, where I keep us alive until my teammate kills them, but it can stand on its own.
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Battletide Alchemist needs to be in every cleric deck ever.
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Yeah, too bad I don't have that card. I make decks with the few cards that I have, about 1600, so they aren't the best, but they still work pretty darn well.
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