Sound idea, but it seems too slow. My friend has an Ally mill deck that goes off on turn three and keeps at it unless you control it.
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Not bad, but a few of your creatures are susceptible to quick kill spells. Also, the "double-negative" isn't really necessary; how often do you need to counter two spells at once? Replace that with just a normal Counterspell or with Cancel.
Yeah, too bad I don't have that card. I make decks with the few cards that I have, about 1600, so they aren't the best, but they still work pretty darn well.