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Mill Deck I put together. I have the side board to use against a control deck. I would like to it legal for standard rules. I know that Sanity Grinding isn't legal for standard but I haven't found a good replacement for it. I'm always up for new ideas or any comments you would like to leave.
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Uhm, Forced Fruition isn't standard legal either. Anyways, if you are looking to play standard, you might want to think of replacing either non-standard legal cards with Trapmaker's Snare (for Archive) and Ponder. You might also want to run more lands. Try 22 - 24 lands. Maybe run some fetchers (the least expensive being Terramorphic Expanse and one of the panoramas). Also, if you want to play against control decks, try running man lands instead of 4 reliquary tower. I don't know, maybe run 2 towers and 2 Dread Statuary. You might also want to replace Spell Pierce with Negate.
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Thanks!! I overlooked the Forced Fruition. I have been playing through the deck a few times and am noticing the land problem. I like the other 2 cards too. If I get some I'll give them a shot.
i say just dont make it standard. what, u wana play it in a tournament? you can, but you'll die. there are a lot of better cards that arent from standard anyways. also, definatly 22 lands
I'd suggest your deck might be low on lands considering your using the landfall mechanic. Sanity grinding is probably best as a sideboard card because if your opponent has no blue in their decks its a complete waste of time. Also, Traumatize....is kinda ineffectual. Here's a hypothetical situation. First turn: land, crab. second turn: land, howling mine third turn: land, halimar excavator, tome scour. fourth turn: land, jwari shapeshifter or another ally, another crab even. fifth turn: land traumatize. Assuming that you go first for tempo in your first four turns you will have milled out: 12 from the crabs, 4 from the howling mine, four from the excavator (if the shapeshifter comes in as copy of it) and five from the tome scour. Add in the 7 cards from their opening hand and their draws for four turns that's a grand total of 36 card gone from their deck at the beginning of your fifth turn. If you cast traumatize your only going to get another 12 cards which is basically an archive trap for its full paid price. Traumatize is a nifty card, but for the rest of your deck its slow enough that its diminishing returns will outweigh the costs of the card.
I have 3 Traumatize in my posession but only used 2 in the deck. I have noticed like you said, unless it comes out before I've milled any other cards, it doesn't get that many. I might end up taking them out. And correct me if I'm wrong, but Sanity Grinding comes off of the number of blue in my deck. I've been getting at least 10 milled when I use it. If I get ahold of the trapmaker's snare grimtooth suggested I can fetch the archive trap so I have one of the higher mill cards in hand. Thanks for the tips!!
Yes, I was incorrect about sanity grinding.
Made a few updates. How does it look?
You should stay away from terramorphic expanse and go for the pay a life ones. One life for a land and a better draw is better than having it come in tapped.