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What about some cancel spells? or hand control, that's my problem when i run decks like this, even if its small, creatures just slowly, or quickly, take you down before you can mill their whole deck. And Fetchlands would be good, would trigger hedron twice, and able to grab the shockland.
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The problem with putting in some hand control is that it slows the deck down, with the deck as it is I can potentially empty peoples deck by turn 4 or 5