Infect deck for FNM...could us..

by billy_the_hawk on 01 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Instants (3)

Artifacts (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a Green and Black infect deck that I'm planning on taking to FNM this week. I think it runs pretty well, and has the chance for a turn 3 win. Any help would be hugely appreciated. The side board is meant to deal with artifact heavy decks and mana producing myr decks, as well as using the Proliferate ability to add a last few poison counters if I find that their defenses get too powerful in the mid or late game.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0020015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infect deck for FNM...could use some help

Your deck looks good, but lacks in the few areas.. you should consider adding a splash of blue cards to deck. you have some great creatures lined up, but if your opponent either has alot of creatures or control in the deck, you are screwed. Plus Mimic Vat and Livelash are slow tempo. With infect, I think you should sneaky and fast.... i. e. Ichor Rat attacks... oh wait, no blockers... okay, i cast 2 Giant Growth.. bamm... 8 infects points,

I may be bias and think my deck is the best, but grab some ideas from it. I made a fast black, blue, green infect/ proliferate deck. I had the Blight Dragon too, but realized for the same price you could make the Putrefax a flying creature, or just for one mana you could make any creature flying (Flight Spellbomb).


Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=110389

0
Posted 01 November 2010 at 23:28

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I too have found Mimic Vat to be really slow. It messes up timing way too much, even though it combos with Putrefax really well. Livewire Lash on the other hand, is worth keeping. should the game go to turn 4, its one of the better cards to drop and play at that point. Second only to Hands of the Praetors. (Running two of them is Perfect btw) I've actually played it turn 3, and waited on attacking with my two drop creature, so i could equip it turn 4, and then let my buff spells hammer them not only from the creature, but from the Lash's effect too. Slowing down a little, actually makes the win a little more consistent in this case.

While adding Blue would allow you access to more proliferate cards, you don't need to add blue to get that job done. Adding 4 throne of geth into the fray would be plenty of proliferate if you even manage to get the usual two hits from an infect creature thats been given some nice buffs. Personally, I don't use them.

I also agree with ToRRoRize, Skittles, is way to slow for this kind of deck, despite his effectiveness late game. If the game is to the point where you can play him, (especially if you are only running one of him) you've either already won, or already lost. Putrefax does amazingly as a finisher should the game make it to turn 5. So try adding another one of him to the deck, and make it 3 Putrefax.

From play testing of my own, I've found that two drop creatures are your bread and butter. Running 4 Ichorclaw Myr, 4 Necropede, and 4 Plague Stinger is a must. The Blightmamba's aren't bad, but because the regen costs extra mana, it actually slows your game rather than helping it out.

I've also found only one 3 drop creature to be worth its mana cost. That creature being Cystbearer. It's a simple and yet very threatening card. 2G for a 2/3 infect. It's actually won me a few games, just because sometimes, their creatures can't take the two -1/-1 counters. Walls seem to just crumble up against it. And while Ichor Rats is good for getting some counters on your opponent without actually hitting them, it absolutely blows in the mirror matchup, because you just end up helping out your opponent. Plus, it's only a 2/1 body and dies to even the smallest bit of damage.

No, to move on to your pump spells. First off, I have to say, they're actually really good on they're own, except for one, that one being untamed might, which needs 4 mana to even equal a giant growth. Untamed Might is a late late game spell. One of those ones you cast turn 8 with 7 mana poured into X. Again, an infect deck should not be letting the game go this far, and if it does, you're probably at a stale mate of kinds, and you don't have 8 mana to give any one creature a +7/+7 boost. (or anything comparable). In it's place, I would run Groundswell. It costs the same as a giant growth, and 90% of the time, you will be playing it turn three, after you have dropped your 3rd mana. In fact you could be playing two or three of them turn three, and swinging for a kill, or near kill. I like Vampire's Bite, as the lifelink is amazing and definitely helps you to survive. And since there is black in this deck, its really useful should you have a Swamp, Forest, Plague Stinger starting hand, instead of an ideal Forest, Forest, Ichorclaw Myr. I personally don't run them, but It's a good card, and definitely has a home here.

What I run for pump spells is 4x Vines of Vastwood, 4x Giant Growth, and 4x Groundswell. If you're running Vampire's Bite, I would put 4x Vampires Bite in place of the Giant Growth.

Almost done, just two more points to make, (sorry for such a long post, I've been working a lot with infect recently though). First, Corpse Cur is a Sideboard card. It slows the Main Deck down way to much for 4 mana, and there will be plenty of times when you have it in your opening hand, and you wish you didn't. In it's place, I would run something completely different honestly, the one thing that black is supposed to do in general. Black run removal, and this deck needs it. Run 4x Vendetta's. It's cheap for only B, and you kill any non-black creature. It's what you use to get blockers out of the way, should your opponent correctly decide to block. Also, you can use it as a last ditch effort on an creature you control that's equipped with Livewire Lash, as the infect creature will still do it's two damage to target player.

The last thing I want to cover is your mana base, which is already very good. But you don't have any way of controlling it based on what you need at the time. Verdant Catacombs is the best way to go, but if budget is an issue, Terramorphic Expanse and/or Evolving Wilds will work (they're just a little bit slower). 22 land is the perfect amount, but an even split between forest and swamps is not how the curve in this deck runs. Since, a lot of your spells are actually green, and you have 3GG Putrefax, you should have just a bit more green than Black. I run 6 Swamps and 12 Forests Personally, with 4 Verdant Catacombs, but since you have the 4 Vampires Bite, I would run 8 Swamps, 10 Forests and 4 Verdant Catacombs (or Terramorphic/Evolving Wilds). this will actually increase your overall swamp/forest draw, based on what you need, as you have 12 possible swamps and 14 possible forests, since Verdant Catacombs can be either or.

My Final changes to the Deck.
-3x Corpse Cur
-1x Mimic Vat
-4x Ichor Rats
-4x Blight Mamba
-1x Skithiryx, the Blight Dragon
-4x Giant Growth
-3x Untamed Might
-1x Forest
-3x Swamp

+1 Livewire Lash
+2 Necropede
+1 Ichorclaw Myr
+3 Cystbearers
+1 Putrefax
+4 Groundswell
+4 Vines of Vastwood
+4 Vendetta
+4 Verdant Catacombs (Terramorphic Expanse/Evolving Wilds)

(Note that the Throne of Geth/Contaigon Clasp Could Sideboard in place of the Livewire Lash's, to bring down the mana curve even more.)

Again, these are just the things I would do to make it play out a lot faster, and give yourself a higher chance of getting those 10 Poison Counters on your opponent asap. Hope that this helps!!!

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Posted 04 November 2010 at 01:48

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