billylekyd

1 Deck, 3 Comments, 0 Reputation

Why don't you take a look at my "ancient" extended (1.X) style deck?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=88095

I'd be happy to get comments and appreciations on this "I had so much fun" deck ;P

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Posted 24 August 2010 at 20:15 as a comment on Serran Assault

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Cool.

The thing I prefer about the way this lifegain style deck is built is that even after the rotation (oct.1st), there is pretty much nothing to change and it's still perfectly working. Path to Exile and O'ring have to go but... come on... I can't imagine there would be no removal at all in Scars. Plus, there still have some alternative in Zendikar and WW.

I'm planning on playing this jewel of a deck on the next FNM.

I'll let you know how it'll have been. (I'll keep the Moths for this time, just to verify cauz I'm pretty sure that a chump block or even a chump target on turn 1 will serve me well...)

Thanks for taking time to answer my comment by the way :)

Good night!

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Posted 22 August 2010 at 21:52 as a comment on Serran Assault

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Hi Meke,

Yesterday, I had few hours and worked on "What card could give me lot of fun and grant me a new idea for a tournament standard deck?".

I took out my Binders and started looking.

I found Felidar Sovereign and Serra Ascendant that made me "HOO HA! That's what I'm looking for!"

I built up a mono white gain life that is pretty much similar to yours (wich I found this morning searching for similar deck as mine to compare and verify I was not missing something important).

I have few questions:

- Why no Oblivion Ring at all? Not even in the sideboard? I just can't imagine to manage a FNM with a white deck without my O'ring... at least not till it rotates. Don't you agree?

- Adding Goldenglow Moth, trading 2x Pridemate and 1x Removal may be a good idea, isn't? Cauz 1st turn drops are no protection actually: removal? Not on turn 1... you wanna wait a bigger guy. Serra Ascendant? Not on turn 1.... you wanna protect it and wait 30 life. So you don't have a solid 1st turn drop; Goldenglow Moth serves 2 purposes: gain life (4 is NICE! for 1 :) and chump block a weenie on 1st or 2nd turn. What do you think?

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Posted 22 August 2010 at 10:45 as a comment on Serran Assault

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