Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
TAROX BLADEWING!!!!!!!An awesome legendary Dragon which can grow up to 32/31 just from discarding other Tarox cards from your hand. This deck is focused on him and generally a quick victory. Some early Goblin Tokes mainly for defense and then Tarox strikes coming down with haste and boosting him up with other Taroxes (which hopefully you have drawed) and either destroying your opponent instantly if he has no blockers or Fling a Tarox on his face.Last Words: This is a deck whose cards have all (except mountains of course) flavor text.
Turn 1: Play a Land (and probably burn something with a shock if you play second). Turn 2: Summon some goblins or a mana Myr. Armillary Sphere only if nothing from these appears in your hand. Turn 3: If you have played a Mana Myr and a third land summon Archwing Dragon for a quick snack. Turn 4: Tarox appears (with a Mana Myr) or some Goblins/ Archwing Dragon Turn 5: From now on the fun begins. Tarox will probably come down and Grandeur will boost him a lot. If you have enough Taroxes you may end the game this turn.After Turn 5: After Turn 5 is the debris Tarox leaves in his wake. However with more careful Players and mainly against control decks After Turn 5 will be almost certain as they can delay Tarox's effectiveness a lot. A counter breaks the combo easily but that's the recklessness of Red. Hit them before they hit you. At this point of the game you have to be careful for disables and prevents. Here is where Fling and Skullcrank are useful.
This deck has been viewed 2,791 times.