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I have tried to conceive of a counter to any possible losing situation. Unfortunately, the only win condition for this deck is for an opponent to eventually deck themselves or give up. I made this deck with more than 60 cards so that if it came down to a drawn out match, I\'d at least have more cards than the average deck. Feel free to rip it apart, as I want to improve upon things I haven\'t thought of. I guess I am throwing out a challenge to any takers.
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interesting ibut flawed idea but the majority of the time opponents will simply mow you over before you can the deck going. -Your logic on running a 66 card deck is flawed, get it down to 60. run feldon's cane if thats a concern (it shouldn't be!) -Why Waltz (you run just 8 creatures!) cut it! -Leeches (hahaha) cut that and run the enchantment/artifact hate in the sideboard. -A decking deck is hard enough to play, a wait and deck nearly impossible but good luck!
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Well this deck seems really slow to me, so anything fast will probably win, and also any good control deck would be good against this since they can just counter any of the really good cards. Other than that if you could get the combos out (which seems rather unlikely), I guess it would be good.
Good call with the Waltz ....it got me thinking to replace it with Zombify. That way I could discard Magus and put him into play just before my upkeep. Other suggestions are very good. Probably take them up in a little while. My hope was that Wall of Shards, Island Sanctuary and/or Swords to Plowshares could could keep me alive if I ran across a fast deck.