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How it works: 1- Howling mine + Jace's Erasure = They draw 2, I draw 2 and mill them for 2 more, Four cards in two turns. 2- Augury Owl keeps cards I can't use away fro mthe top. 3-Boomerangs bounce back my opponents lands early in the game until i get out memory erosion then my opponent can mill them selves plus with Evacuation their efforts are useless. 4- Shelldock Isle + Archive trap = game winning situation. 5-Hedron Crab + Terramorphic or Island = 3 to 6 card mill. Sideboard: Mana severance + Sanity Grinding = Automatic 10 or more card mill this deck is a work in progress, but when i get it to where i want it this will be my new deck.
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I think some counterspells might help in this deck, (counters ANY spell and 2 blue mana for sanity grinding) If you ever decide to splash black then mind funeral and glimpse the unthinkable are good cards to
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Also mana severance only works on your cards, not the opponents.