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Basically, this is a Grand Architect deck with Tezzeret, doom blade, and memoricide for added fire power. Tezzeret adds some search ability and of course his other abilities are acceptable in this deck. doom blade adds for some spot removal and memoricide allows me to get rid of problematic stuff. the sideboard changes a lot so I am undecided on it. Edit: Liquimetal coating is really fun!!!
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Pardon me but why no cards to retrieve things like mindslaver from the grave for an infinite lock? and what's the win condition?
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As this is my first run with this, I ask what I would use for the mind slaver lock? Win Cons, rely? either your blind or not as creative as I and I mean no insult. Inkmoth nexus alone with Thrummingbird and Contagion Engine can poison kill them, but when you throw Tezz's second ability on Inkmoth Nexus it makes a 5/5 infect flier! Wurmcoil is the other win con with Mindslaver to support him or the infect strategy. The rest is for a more control route and mana ramp to get a faster pace moving for the deck. Grand Architect can pump Inkmoth Nexus, wurmcoil, Thrummingbird and even Treasure Mage. He also allows for himself and the other blue creatures to tap for 2 colorless mana which adds ramp with sphere of the suns.Tumble Magnet can last a long time with the engine and Thrummingbirds to proliferate on it so it allows for some control if the opponent plays creatures that are a threat. Ratchet bomb takes care of token decks and other problematic stuff like planeswalkers.Treasure Mage searches the Wurmcoils, Engine and Mindslaver. I don't know what else needs an explanation. This deck tends to win more often with infect. Hope this helped clear up the confusion!