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Red and green seems odd but there is a reason for this. Awakening zones pump out tokens which make casting land destroy spells easier. Mold shambler can kill lands and give me a creature. Also eldrazi spawn make orchish settlers very devasting.
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i like it usually i dont like land destructions but thats just because they fcus on one person mostly and its annoying in a multiplayer if your the target but this deck is a threat thumbs up
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iagree with nate on this
I really like this deck...but I have a concern: Have you actually used this before? If so, how does it handle creature heavy decks, since it seems the actual land destruction is a bit slow. Just wondering.
o.0 im rly curious as to how this would do in constructed,