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This deck is made to removeopponents creatures so mine can attack. I have a tournament tomorrow and this is what i have started with and was wanting ideas on what to remove and what would be a good card idea to replace it.
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It's not a bad start. Here are a few suggestions that, IMO, would help out: Remove the four Auras you have in there. These cards die with the creature that they're enchanting, so in the end you lose card advantage. In the case of Contaminated Bond, it doesn't actually do anything- if the opponent can afford to spend life they will, if they can't then they won't. It would be more beneficial to have a card that's more consistent. Falter is not very good, either. It's a one-shot effect, and it doesn't do anything that your removal spells can't do for you already. I'd reccoment just simply playing more removal, as it's more versatile. Finally, I'm not crazy about Pardic Dragon; on the second turn, you'd rather be dropping a 'Blade. It's a tempo loss to set this card out suspended, and then the opponent should have no problem casting spells for long enough to keep it out of play. Adding the fourth Vampire Nighthawk would be a good idea, as he's a very strong card. Shambling Remains an efficient creature you may consider; it's multicolored to boost your 'Blades, too. A third card to add would be Blightning, as it's a solid form of disruption and can get in those few last points of damage. So that's -2 Pardic Dragon -2 Falter -4 Auras +1 Vampire Nightwawk +3 Shambling Remains +4 Blightning
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-2 Act of Treason -4 Terror +4 Doom Blade +1 Lightning Bolt Doom blade is better b/c it can destroy artifact creatures
Oh yeah i forgot +1 more browbeat