green would amp this deck alot...then new elf card that reviels the top card of your deck would help it is worth splashing green for
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one thing i would change is that soul's fire is useless.....your creatures die at the end of the turn and if u dont win by turn 6 the earliest u could do it then u probly will not win.....also this is a type 2 deck
drop the divinations and add 3 land
oh ya and if u play multiplayer games i would recommend some graveyard shuffle in
ya i play an edh deck with niv as my general.....i would add ophidian eye....does the same thing but it cost 3 instead but it has flash ya the deck is really fun when u go off with it
im big_mill_fan and (>'o')> kirby wins
not bad at all ive seen this deck before already....i agree i would only play 2 of each walker and i would drop the overruns since u have and overrun in garruk and ya i would add a little more burn like burst lightnig is a great card and if your opponent isnt playing soliders or goblins a coat of arms would be a good add as well +1
not to shabby.....my opition take it as u like i would drop the bloodbraids and the hellions....its the only thing u splash green for......surly u can find another guy to put in goblin runeblaster would be a good choice......teatering peaks is a very good land to add as well +1
honestly im playing almost the same deck and so far it has worked..... i would drop the tutors and the expeditions and the walls...... add in 4x baneslayers 2x ajani goldmane and 2x sorin and i play a few day of judgements
dude i would take some of the fetches out for a few more basic lands....you play 7 basics and 16 ways to fetch them
not 2 shabby i would recommend some jund hackblades tho
....where is your control check out my naya deck called naya beats
seems good i would recommend clone
not a bad start i would drop the mind sludge to start...its not your theme second drop the blood tribute its way to expensive and in my opion i would say drop the non basic land and just play 20 basics in mono black and drop the blood seekers and the tendris u have enought creature control add 1 more gatekeeper 2 more vampire bites 1 more sorin 1 more hidious end and 2 more bloodghast thats my opioin take it as u wish just tring to keep you on track of your goal of the deck good start btw i based this around your enchantment theme if u just want vamps its a bit differant
sleeps are only like 50cents a pop so those will work if u have a local dealer near u......cryptics are just a bonus if u can come across them they rotate soon and wont see much extended play i dint think so u will be able to find them pretty cheap as well
nice it seems pretty solid...seems all your creature are rotating as well so u may want to make this an extended deck.....sleep or criptics would help it alot
if u play sanity grindings plz play twin cast that is my first recommendation. honesly i played a mill deck for a long time..... i would remove time scour, memery sluice, memory erosion, forced fruition, and the nemesis of reason.....i would drop abunch of the 5 blue mana cost guys in there like overbearing of myth, ghastlord of fuge, godhead of awe, memory plunder, plumeveils,and dominus of fealty.....u hit those with sanity grinding and its big damage