Gideon's Field of Glory

by BigMike74 on 17 June 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Enchantments (3)

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Deck Description

Combo based deck that stops aggro dead in its tracks, and can burn opponent life total while steadily gaining life.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,711 times.

Mana Curve

Mana Symbol Occurrence

3500220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gideon's Field of Glory

Great deck! I see two problems though. You don't have any Islands yet you have 4 Wall of Denials. I love these walls and it makes sense to have them in these deck, but yeah... Although it'll take awhile to get what you what on the battlefield before the opponent takes control, but I would use this.

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Posted 17 June 2010 at 11:22

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whoa...whooops...I meant to put Wall of Omens lol, NOT Wall of denial....Silly me. Thanks for pointing out the mistake there, I am making the edit now.

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Posted 18 June 2010 at 08:46

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yea, like he said, you do need islands. i do like this deck though.
if you could, look, comment and rate my deck. here is the link:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=69109

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Posted 17 June 2010 at 12:45

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This deck is very fun to play, The Ruin Ghost have been very helpful utility tools when I get Sejiri Steppe and Kabira Crossroads into play. Steady 2-4 life each turn with exileing Crossroads! Also, ghost can give protection to creatures whenever they try removal on me, or when I make Gideon a 6/6 soldier, I give him pro-whatever color the blocker is and BAM Gideon busts through.

Glory of Warfare is a bomb also, I had two Glory's in play and two Baneslayers out...Um yeah, two 9/5 Baneslayers on offense, or 5/9 on defense...it gets there!!! Glory + Rage Nimbus, AWESOME defense! Make them attack just to get slaughtered!! Love it.

Also the combo with Kazuul, Lightmine Field and Gideon LOL...Elf aggro deck had 6 Elf's in play, Gideon forced them to attack, Lightmine field wiped them all out +AND+ opponent couldnt pay 18 mana, so I got 6 3/3 ogres!!! Sufice to say, that was game. Anyway, thanks for the comments to all who take a look!

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Posted 18 June 2010 at 09:08

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good, but what about naya/bant/jund etc.? you would need multiple ruin ghosts to prevent them from hurting you, maybe play brave the elements as backup?

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Posted 18 June 2010 at 22:08

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Good job on this deck.Not very fun to play against :p but ill take it on anytime.

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Posted 19 June 2010 at 18:16

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