The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
When I realized I had tons of rat cards I decided to throw this deck together. However I ran into the problem of generally having only 1/1's to defend me which was a bummer. This is a strictly discard/control deck made to slow everyone down as fast as possible, not a damage throwing or attacking deck. The only time I usually bother attacking is if Nemesis of Reason is out on the field since when he attacks the defending player discards the top 10 cards of their deck. Or if someone has a nice creature that I reall dont want attacking me I use slave of bolas on my turn and attack them with their own creature. Ovinize is there to stop big creatures as well and give me some satisfaction in blocking and killing atleast something with my rats. Once a good number of creature cards are in the graveyard I like to play motivore. If anyone has any ideas on how to buff my rats up or do some serious discarding to my opponents please let me know. Like I said I just threw this deck together and kind of rolled with it.
This deck has been viewed 1,376 times.
Since it's not a tourny deck, I'm not sure whether or not I should suggest Deathlace over the Mire Blights... Really depends on your play-group. If not, then just about any real Instant-speed creature kill would probably go better in that slot. I'd probably ditch the Misers and the Samurai in favor of more creature removal spells, or some spells that you can play from the grave thanks to the Rotting Rats. I'd also lose the Index, Raven's Crime, and Scarscale Ritual for the same purpose, or in favor of the great number of draw/fetch spells available through Blue, like Accumulated Knowledge... I also notice you're only running 20 lands in a 62 card deck, and considering you've got spells all the way up to cmc-6, you should probably cut spells for lands (etb tapped duals, fetches, true duals all work great for the remaining spots). All IMHO, of course; feel free to ignore me.
Permalink
I asked for the advice and you delivered. And for that I thank you. I have removed the misers and am looking for other cards currently (also changing out index etc). When its complete I will repost it. Thanks again for the advice!