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The aim of the deck is to do a ton of damage early on. At best you can expect a win by turn two. It's more common however to get this by turn three or four. After turn five and six the deck starts to become weak since it's based on early aggro. My first infect deck, I would appreciate any feedback or suggestions ^_^
The Main CombosForest & Mountain + Glistener Elf + Groundswell + Assault Strobe. On turn one you play a forest and tap out a Glistener Elf. On turn two you play a mountain & enchant the elf with Groundswell & Assault Strobe making it a 5/5 with infect & double strike. You then do 10 damage in poison counters (on turn two!).If you don't have the cards to do the above then aim to get out an Elvish Mystic on turn one, and either Cystbearer or Razor Swine on turn two. Then you can still pull the combo with the Assault Strobe and either the Giant Growth, Mutagenic Growth, or Groundswell (Maybe even all - a little overkill) on turns 3 - 4. I am almost always able to kill by 4. Occasionally it takes until 5. The deck only really fails if your card draws are extremely unlucky, too much land, only one type of land, only spells etc.T3 Win: On turn one get out a Glistener Elf. Turn two enchant him with two Prey's Vengeance. 5 poison counters on turn two, five poison counters on turn 3.Flame Slash is in there to get rid of their creatures early on if they try to block.I did twenty draw tests (against a blank opponent). 70% of the time I was able to win on turns 2, 3, and 4. If necessary the deck does well until turns 6, and maybe 7. By this point your opponent will most likely have stuff to defend, and while this deck is good, it's shining period is the first four turns.
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To stay within your budget theme:Rancor is a must in here. Become Immense is a house and needs to be in the main as a 4 of. Wild Defiance is another huge help for this deck type. Also, Apostle's Blessing to protect your fragile critters. Dont worry about removal, your critters are removal. The Mamba needs to be in the main instead of some of the 3 drop critters you are running.
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Oh, and get some dual lands in here like a couple of Rugged Highlands or Temple of Abandon
Take out the giant growth's for might of old krosa. You'll see more turn two wins.
Might is $7+, Growth is $0.05. Not exactly budet. If he were to go that route then Inkmoth is next...
Wait seriously? I had no idea. My bad.
Card is perfect for infect and infect is popular right now so up goes the price! (Investing in a couple Melira's for your Modern SB is not a bad idea right now if you can play her)
Thanks for the suggestions! I'll keep note of the Inkmoth Nexus and Might of Old Krosa for when I get around to creating a normal (non budget) infect deck :)I always try to keep at least one Melira in my green decks so that... well, players like me won't totally catch me off guard. I love using her in my persist deck though, since it basically makes all my creatures invincible ^_^ Although, not quite resistant to removal.
Colossal Might: 2 mana instant that grants +4/+2 & trample. And it's only about $0.20 each, very good and very budget, imo.
Oh that's great! Trample would really help to keep them from blocking with tiny creatures (something this deck isn't amazing against - besides flame slash). Would the extra trample damage still count as poison towards the player, even though it dealt negative counters to the creature in the first place?
Of course the trample damage would be poison, it's still the infect creature doing the damage. "Infect" affects the result of a creature's damage to other creatures and players: -1/-1 counters for creatures and poison for players.
Trample is what Rancor is for, and it keeps bouncing back to your hand so you can use it again and again and again and...
True, but a surprise trample can make all the difference. Not saying you can't use both.