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Basic Grull deck with lots of ramp to get the big guys out early. There will be some tough decisions mid to late game regarding Ruric Thar and some of the enchantments/sorceries so you should time his arrival. Any thoughts on how to speed/tighten the deck up would be helpful.
Plenty of ramp to help you get your creatures out early. The smaller creatures can clear out with some timely bloodrush and then the bigger creatures can mop up.
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